From ba5312c198a7bb31b26fba57a966f16f07de1c90 Mon Sep 17 00:00:00 2001 From: 12xx12 <44411062+12xx12@users.noreply.github.com> Date: Thu, 17 Sep 2020 20:06:41 +0200 Subject: Fixed snow golems and added documentation to damage type and added damage type for damage from environment to mobs (#4877) * made snow golems not crashing the server anymore * changed damage type to environment * updated damage in API dopcumentation and changed enderman damage type * removed incidental d in the code Co-authored-by: 12xx12 <12xx12100@gmail.com> --- src/Defines.h | 1 + src/Items/ItemPumpkin.h | 2 +- src/Mobs/Enderman.cpp | 4 ++-- src/Mobs/SnowGolem.cpp | 2 +- 4 files changed, 5 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/Defines.h b/src/Defines.h index 42978e740..a9714c52f 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -273,6 +273,7 @@ enum eDamageType dtEnderPearl, // Thrown an ender pearl, teleported by it dtAdmin, // Damage applied by an admin command dtExplosion, // Damage applied by an explosion + dtEnvironment, // Damage dealt to mobs from environment: enderman in rain, snow golem in desert // Some common synonyms: dtPawnAttack = dtAttack, diff --git a/src/Items/ItemPumpkin.h b/src/Items/ItemPumpkin.h index 33810b51f..897cba279 100644 --- a/src/Items/ItemPumpkin.h +++ b/src/Items/ItemPumpkin.h @@ -82,7 +82,7 @@ public: bool TrySpawnSnowGolem(cWorld & a_World, cPlayer & a_Player, const Vector3i a_PumpkinPos) { ASSERT(a_PumpkinPos.y > 1); - ASSERT(a_World.GetBlock(a_PumpkinPos.addedY(-1)) == E_BLOCK_SNOW); + ASSERT(a_World.GetBlock(a_PumpkinPos.addedY(-1)) == E_BLOCK_SNOW_BLOCK); // Need one more snow block 2 blocks below the pumpkin: if (a_World.GetBlock(a_PumpkinPos.addedY(-2)) != E_BLOCK_SNOW_BLOCK) diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index aa7c00bdd..3b8cd77e5 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -159,14 +159,14 @@ void cEnderman::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return; } - // Take damage when wet, drowning damage seems to be most appropriate + // Take damage when wet if ( cChunkDef::IsValidHeight(POSY_TOINT) && (GetWorld()->IsWeatherWetAtXYZ(GetPosition().Floor()) || IsInWater()) ) { EventLosePlayer(); - TakeDamage(dtDrowning, nullptr, 1, 0); + TakeDamage(dtEnvironment, nullptr, 1, 0); // TODO teleport to a safe location } } diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index 2e6d5ea09..93c29cafb 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -38,7 +38,7 @@ void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } if (IsBiomeNoDownfall(m_World->GetBiomeAt(POSX_TOINT, POSZ_TOINT))) { - TakeDamage(*this); + TakeDamage(dtEnvironment, nullptr, GetRawDamageAgainst(*this), GetKnockbackAmountAgainst(*this)); } else { -- cgit v1.2.3