return { HOOK_UPDATED_SIGN = { CalledWhen = "After the sign text is updated. Notification only.", DefaultFnName = "OnUpdatedSign", -- also used as pagename Desc = [[ This hook is called after a sign has had its text updated. The text is already updated at this point.
The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by a plugin changing the sign text using the API.
See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update, with a chance to modify the text. ]], Params = { { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" }, { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" }, { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" }, { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" }, { Name = "Line1", Type = "string", Notes = "1st line of the new text" }, { Name = "Line2", Type = "string", Notes = "2nd line of the new text" }, { Name = "Line3", Type = "string", Notes = "3rd line of the new text" }, { Name = "Line4", Type = "string", Notes = "4th line of the new text" }, { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." } }, Returns = [[ If the function returns false or no value, other plugins' callbacks are called. If the function returns true, no other callbacks are called. There is no overridable behavior. ]], }, -- HOOK_UPDATED_SIGN }