// BlockBed.h #pragma once #include "BlockEntity.h" #include "ChunkInterface.h" #include "Entities/Player.h" #include "Mixins/Mixins.h" class cEntity; class cWorldInterface; class cBlockBedHandler final : public cYawRotator { using Super = cYawRotator; public: using Super::Super; static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData) { case 0: return Vector3i(0, 0, 1); case 1: return Vector3i(-1, 0, 0); case 2: return Vector3i(0, 0, -1); case 3: return Vector3i(1, 0, 0); } return Vector3i(); } static void VacateBed(cChunkInterface & a_ChunkInterface, cPlayer & a_Player) { auto BedPosition = a_Player.GetLastBedPos(); BLOCKTYPE Type; NIBBLETYPE Meta; a_ChunkInterface.GetBlockTypeMeta(BedPosition, Type, Meta); if (Type != E_BLOCK_BED) { // Bed was incomplete, just wake: a_Player.SetIsInBed(false); return; } if ((Meta & 0x8) == 0) { // BedPosition is the foot of the bed, adjust to the head: BedPosition += MetaDataToDirection(Meta & 0x03); a_ChunkInterface.GetBlockTypeMeta(BedPosition, Type, Meta); if (Type != E_BLOCK_BED) { // Bed was incomplete, just wake: a_Player.SetIsInBed(false); return; } } // Clear the "occupied" bit of the bed's pillow block: a_ChunkInterface.SetBlockMeta(BedPosition, Meta & 0x0b); // Wake the player: a_Player.SetIsInBed(false); } private: // Overrides: virtual void OnBroken( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, const Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta, const cEntity * a_Digger ) const override; virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos ) const override; virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cItem * a_Tool) const override; virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 28; } } ;