#pragma once #include "BlockHandler.h" #include "../Chunk.h" #include "Blocks/BlockStairs.h" #include "ChunkDef.h" #include "Defines.h" #include "Mixins/Mixins.h" #include "BlockSlab.h" class cBlockLeverHandler final : public cMetaRotator { using Super = cMetaRotator; public: using Super::Super; /** Extracts the ON bit from metadata and returns if true if it is set */ static bool IsLeverOn(NIBBLETYPE a_BlockMeta) { return ((a_BlockMeta & 0x8) == 0x8); } private: virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override { // Flip the ON bit on / off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockPos) ^ 0x08); a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta); a_WorldInterface.WakeUpSimulators(a_BlockPos); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.lever.click", a_BlockPos, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); return true; } virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { // Reset meta to zero: return cItem(E_BLOCK_LEVER, 1, 0); } virtual bool IsUseable(void) const override { return true; } /** Converts the leve block's meta to the block face of the neighbor to which the lever is attached. */ inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x7) { case 0x1: return BLOCK_FACE_XP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_ZP; case 0x4: return BLOCK_FACE_ZM; case 0x5: case 0x6: return BLOCK_FACE_YP; case 0x7: case 0x0: return BLOCK_FACE_YM; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { // Find the type of block the lever is attached to: auto NeighborFace = BlockMetaDataToBlockFace(a_Meta); auto NeighborPos = AddFaceDirection(a_Position, NeighborFace, true); if (!cChunkDef::IsValidHeight(NeighborPos)) { return false; } BLOCKTYPE NeighborBlockType; NIBBLETYPE NeighborMeta; if (!a_Chunk.UnboundedRelGetBlock(NeighborPos, NeighborBlockType, NeighborMeta)) { return false; } // Allow any full block or the "good" side of a half-slab: if (cBlockInfo::FullyOccupiesVoxel(NeighborBlockType)) { return true; } else if (cBlockSlabHandler::IsAnySlabType(NeighborBlockType)) { return ( (((NeighborMeta & 0x08) == 0x08) && (NeighborFace == BLOCK_FACE_TOP)) || (((NeighborMeta & 0x08) == 0) && (NeighborFace == BLOCK_FACE_BOTTOM)) ); } else if (cBlockStairsHandler::IsAnyStairType(NeighborBlockType)) { switch (NeighborFace) { case eBlockFace::BLOCK_FACE_YM: return !(NeighborMeta & E_BLOCK_STAIRS_UPSIDE_DOWN); case eBlockFace::BLOCK_FACE_YP: return (NeighborMeta & E_BLOCK_STAIRS_UPSIDE_DOWN); case eBlockFace::BLOCK_FACE_XP: return ((NeighborMeta & 0b11) == E_BLOCK_STAIRS_XP); case eBlockFace::BLOCK_FACE_XM: return ((NeighborMeta & 0b11) == E_BLOCK_STAIRS_XM); case eBlockFace::BLOCK_FACE_ZP: return ((NeighborMeta & 0b11) == E_BLOCK_STAIRS_ZP); case eBlockFace::BLOCK_FACE_ZM: return ((NeighborMeta & 0b11) == E_BLOCK_STAIRS_ZM); default: { return false; } } } return false; } virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) const override { switch (a_Meta) { case 0x00: return 0x07; // Ceiling rotation case 0x07: return 0x00; case 0x05: return 0x06; // Ground rotation case 0x06: return 0x05; default: return Super::MetaRotateCCW(a_Meta); // Wall Rotation } } virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) const override { switch (a_Meta) { case 0x00: return 0x07; // Ceiling rotation case 0x07: return 0x00; case 0x05: return 0x06; // Ground rotation case 0x06: return 0x05; default: return Super::MetaRotateCW(a_Meta); // Wall Rotation } } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 0; } } ;