#pragma once #include "BlockHandler.h" #include "BlockType.h" #include "Mixins/Mixins.h" #include "Mixins/SolidSurfaceUnderneath.h" #include "ChunkInterface.h" #include "../Chunk.h" class cBlockRedstoneRepeaterHandler final : public cSolidSurfaceUnderneath> { using Super = cSolidSurfaceUnderneath>; public: using Super::Super; inline static Vector3i GetFrontCoordinateOffset(NIBBLETYPE a_Meta) { return -GetRearCoordinateOffset(a_Meta); } inline static Vector3i GetLeftCoordinateOffset(NIBBLETYPE a_Meta) { switch (a_Meta & E_META_REDSTONE_REPEATER_FACING_MASK) // We only want the direction (bottom) bits { case E_META_REDSTONE_REPEATER_FACING_ZM: return { -1, 0, 0 }; case E_META_REDSTONE_REPEATER_FACING_XP: return { 0, 0, -1 }; case E_META_REDSTONE_REPEATER_FACING_ZP: return { 1, 0, 0 }; case E_META_REDSTONE_REPEATER_FACING_XM: return { 0, 0, 1 }; default: { LOGWARNING("%s: Unknown metadata: %d", __FUNCTION__, a_Meta); ASSERT(!"Unknown metadata while determining orientation of repeater!"); return { 0, 0, 0 }; } } } inline static Vector3i GetRearCoordinateOffset(NIBBLETYPE a_Meta) { switch (a_Meta & E_META_REDSTONE_REPEATER_FACING_MASK) // We only want the direction (bottom) bits { case E_META_REDSTONE_REPEATER_FACING_ZM: return { 0, 0, 1 }; case E_META_REDSTONE_REPEATER_FACING_XP: return { -1, 0, 0 }; case E_META_REDSTONE_REPEATER_FACING_ZP: return { 0, 0, -1 }; case E_META_REDSTONE_REPEATER_FACING_XM: return { 1, 0, 0 }; default: { LOGWARNING("%s: Unknown metadata: %d", __FUNCTION__, a_Meta); ASSERT(!"Unknown metadata while determining orientation of repeater!"); return { 0, 0, 0 }; } } } private: virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override { // Increment the delay setting: a_ChunkInterface.SetBlockMeta(a_BlockPos, ((a_ChunkInterface.GetBlockMeta(a_BlockPos) + 0x04) & 0x0f)); return true; } virtual void OnCancelRightClick( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace ) const override { UNUSED(a_ChunkInterface); a_WorldInterface.SendBlockTo(a_BlockPos, a_Player); } virtual bool IsUseable(void) const override { return true; } virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { return cItem(E_ITEM_REDSTONE_REPEATER, 1, 0); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 11; } } ;