#pragma once #include "BlockHandler.h" #include "Mixins/SolidSurfaceUnderneath.h" class cBlockRedstoneWireHandler final : public cSolidSurfaceUnderneath { using Super = cSolidSurfaceUnderneath; public: using Super::Super; private: virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { return cItem(E_ITEM_REDSTONE_DUST, 1, 0); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 0; } } ;