// BlockStandingBanner.h #pragma once #include "../BlockInfo.h" #include "BlockEntity.h" #include "Mixins/SolidSurfaceUnderneath.h" class cBlockStandingBannerHandler final : public cSolidSurfaceUnderneath { using Super = cSolidSurfaceUnderneath; public: using Super::Super; virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { // Drops handled by the block entity: return {}; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 0; } } ;