#pragma once #include "Monster.h" #include "Behaviors/BehaviorAggressive.h" typedef std::string AString; class cAggressiveMonster : public cMonster { typedef cMonster super; public: cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: cBehaviorAggressive m_BehaviorAggressive; cBehaviorWanderer m_BehaviorWanderer; } ;