#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Bat.h" #include "../Chunk.h" cBat::cBat(void) : super(mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9) { SetGravity(-2.0f); SetAirDrag(0.05f); m_EMPersonality = PASSIVE; m_BehaviorWanderer.AttachToMonster(*this); GetMonsterConfig("Bat"); }