#pragma once #include "BehaviorAttacker.h" /** Grants the mob that ability to approach a target and then melee attack it. Use BehaviorAttackerMelee::SetTarget to attack. */ class cBehaviorAttackerSuicideBomber : public cBehaviorAttacker { public: bool StrikeTarget(int a_StrikeTickCnt) override; void OnRightClicked(cPlayer & a_Player) override; private: };