#pragma once // Always takes control of the tick and does nothing. Used for unimplemented mobs like squids. class cBehaviorDoNothing; #include "Behavior.h" class cBehaviorDoNothing : public cBehavior { public: void AttachToMonster(cMonster & a_Parent); bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); private: /** Our parent */ cMonster * m_Parent; };