#pragma once // mobTodo a more generic, not chickenspecific dropper #include "Behavior.h" /** Makes the mob periodically drop eggs. MobTodo: Make this more generic. Connections to other behaviors: - None Special connections: - None. */ class cBehaviorItemDropper : cBehavior { public: void AttachToMonster(cMonster & a_Parent); void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: cMonster * m_Parent; // Our Parent int m_EggDropTimer; };