#pragma once // Makes the mob follow specific held items class cBehaviorItemFollower; //fwds class cMonster; class cItems; class cBehaviorItemFollower { public: cBehaviorItemFollower(cMonster * a_Parent, cItems & a_Items); void GetBreedingItems(cItems & a_Items); // Functions our host Monster should invoke: bool ActiveTick(); private: /** Our parent */ cMonster * m_Parent; };