#pragma once // Makes the mob follow specific held items class cBehaviorItemFollower; #include "Behavior.h" // fwds class cMonster; class cItems; class cBehaviorItemFollower { public: cBehaviorItemFollower(cMonster * a_Parent); void GetBreedingItems(cItems & a_Items); // Functions our host Monster should invoke: void Tick(); private: /** Our parent */ cMonster * m_Parent; };