#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "CaveSpider.h" #include "../World.h" #include "Mobs/Behaviors/BehaviorAttackerMelee.h" void CaveSpiderPostAttack(cBehaviorAttackerMelee & a_Behavior, cMonster & a_Attacker, cPawn & a_Attacked) { UNUSED(a_Behavior); UNUSED(a_Attacker); // TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds a_Attacked.AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0); } cCaveSpider::cCaveSpider(void) : super(mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5) , m_BehaviorAttackerMelee(CaveSpiderPostAttack) { m_EMPersonality = AGGRESSIVE; m_BehaviorAttackerMelee.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); m_BehaviorAggressive.AttachToMonster(*this); GetMonsterConfig("CaveSpider"); } void cCaveSpider::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { // The base class tick destroyed us return; } m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE; } void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); } }