#pragma once #include "Monster.h" #include "Behaviors/BehaviorAttackerMelee.h" #include "Behaviors/BehaviorWanderer.h" #include "Behaviors/BehaviorAggressive.h" class cCaveSpider : public cMonster { typedef cMonster super; public: cCaveSpider(void); CLASS_PROTODEF(cCaveSpider) virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; // tick behaviors cBehaviorAttackerMelee m_BehaviorAttackerMelee; cBehaviorWanderer m_BehaviorWanderer; // other behaviors cBehaviorAggressive m_BehaviorAggressive; } ;