#pragma once #include "PassiveMonster.h" class cCow : public cMonster { public: cCow(); typedef cMonster super; CLASS_PROTODEF(cCow) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_WHEAT); } virtual cBehaviorBreeder * GetBehaviorBreeder() override; virtual const cBehaviorBreeder * GetBehaviorBreeder() const override; private: cBehaviorBreeder m_BehaviorBreeder; cBehaviorItemFollower m_BehaviorItemFollower; cBehaviorCoward m_BehaviorCoward; cBehaviorWanderer m_BehaviorWanderer; } ;