#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Creeper.h" #include "../World.h" #include "../Entities/ProjectileEntity.h" #include "../Entities/Player.h" cCreeper::cCreeper(void) : super(mtCreeper, "entity.creeper.hurt", "entity.creeper.death", 0.6, 1.8) { m_EMPersonality = AGGRESSIVE; m_BehaviorAttackerSuicideBomber.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); m_BehaviorAggressive.AttachToMonster(*this); m_BehaviourDayLightBurner.AttachToMonster(*this); GetMonsterConfig("Creeper"); } void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if (IsBlowing()) { // Exploded creepers drop naught but charred flesh, which Minecraft doesn't have return; } unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); // If the creeper was killed by a skeleton, add a random music disc drop: if ( (a_Killer != nullptr) && a_Killer->IsProjectile() && ((reinterpret_cast(a_Killer))->GetCreatorUniqueID() != cEntity::INVALID_ID)) { class cProjectileCreatorCallback : public cEntityCallback { public: cProjectileCreatorCallback(void) {} virtual bool Item(cEntity * a_Entity) override { if (a_Entity->IsMob() && ((reinterpret_cast(a_Entity))->GetMobType() == mtSkeleton)) { return true; } return false; } } PCC; if (GetWorld()->DoWithEntityByID((reinterpret_cast(a_Killer))->GetCreatorUniqueID(), PCC)) { AddRandomDropItem(a_Drops, 1, 1, static_cast(m_World->GetTickRandomNumber(11) + E_ITEM_FIRST_DISC)); } } } bool cCreeper::IsBlowing(void) const { return m_BehaviorAttackerSuicideBomber.IsBlowing(); } bool cCreeper::IsCharged(void) const { return m_BehaviorAttackerSuicideBomber.IsCharged(); } bool cCreeper::IsBurnedWithFlintAndSteel(void) const { return m_BehaviorAttackerSuicideBomber.IsBurnedWithFlintAndSteel(); }