#pragma once #include "Monster.h" #include "Behaviors/BehaviorAttackerSuicideBomber.h" #include "Behaviors/BehaviorWanderer.h" #include "Behaviors/BehaviorAggressive.h" class cCreeper : public cMonster { typedef cMonster super; public: cCreeper(void); CLASS_PROTODEF(cCreeper) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; bool IsBlowing(void) const; bool IsCharged(void) const; bool IsBurnedWithFlintAndSteel(void) const; private: // tick behaviors cBehaviorAttackerSuicideBomber m_BehaviorAttackerSuicideBomber; cBehaviorWanderer m_BehaviorWanderer; // other behaviors cBehaviorAggressive m_BehaviorAggressive; } ;