#pragma once #include "Monster.h" class cCreeper : public cMonster { typedef cMonster super; public: cCreeper(void); CLASS_PROTODEF(cCreeper) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsBlowing(void) const {return m_bIsBlowing; } bool IsCharged(void) const {return m_bIsCharged; } bool IsBurnedWithFlintAndSteel(void) const {return m_BurnedWithFlintAndSteel; } private: bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel; int m_ExplodingTimer; } ;