#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "EnderDragon.h" cEnderDragon::cEnderDragon(void) : // TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand super(mtEnderDragon, "entity.enderdragon.hurt", "entity.enderdragon.death", 16.0, 8.0) { m_EMPersonality = AGGRESSIVE; m_BehaviorDoNothing.AttachToMonster(*this); GetMonsterConfig("EnderDragon"); } void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer) { return; }