#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Giant.h" cGiant::cGiant(void) : super(mtGiant, "entity.zombie.hurt", "entity.zombie.death", 3.6, 10.8) { m_EMPersonality = AGGRESSIVE; m_BehaviorDoNothing.AttachToMonster(*this); GetMonsterConfig("Giant"); } void cGiant::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 10, 50, E_ITEM_ROTTEN_FLESH); }