#pragma once #include "Monster.h" class cHorse : public cMonster { typedef cMonster super; public: cHorse(int Type, int Color, int Style, int TameTimes); CLASS_PROTODEF(cHorse) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsSaddled (void) const {return m_bIsSaddled; } bool IsChested (void) const {return m_bHasChest; } bool IsEating (void) const {return m_bIsEating; } bool IsRearing (void) const {return m_bIsRearing; } bool IsMthOpen (void) const {return m_bIsMouthOpen; } bool IsTame (void) const override {return m_bIsTame; } int GetHorseType (void) const {return m_Type; } int GetHorseColor (void) const {return m_Color; } int GetHorseStyle (void) const {return m_Style; } int GetHorseArmour (void) const {return m_Armour;} virtual void GetBreedingItems(cItems & a_Items) override { a_Items.Add(E_ITEM_GOLDEN_CARROT); a_Items.Add(E_ITEM_GOLDEN_APPLE); } private: bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled; int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount; float m_MaxSpeed; } ;