#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IronGolem.h" cIronGolem::cIronGolem(void) : super(mtIronGolem, "entity.irongolem.hurt", "entity.irongolem.death", 1.4, 2.9) { m_EMPersonality = PASSIVE; m_BehaviorWanderer.AttachToMonster(*this); GetMonsterConfig("IronGolem"); } void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) { UNUSED(a_Killer); AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON); AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER); }