#pragma once #include "Monster.h" #include "Behaviors/BehaviorDoNothing.h" class cWitch : public cMonster { typedef cMonster super; public: cWitch(); CLASS_PROTODEF(cWitch) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; bool IsAngry() const { return false; } private: cBehaviorDoNothing m_BehaviorDoNothing; } ;