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return
{
HOOK_PLAYER_DESTROYED =
{
CalledWhen = "A player object is about to be destroyed.",
DefaultFnName = "OnPlayerDestroyed", -- also used as pagename
Desc = [[
This function is called before a {{cPlayer|player}} is about to be destroyed.
The player has disconnected for whatever reason and is no longer in the server.
If a plugin returns true, a leave message is not broadcast, and vice versa.
However, whatever the return value, the player object is removed from memory.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The destroyed player" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and a leave message is broadcast.
If the function returns true, no other callbacks are called for this event and no leave message appears. Either way the player is removed internally.
]],
}, -- HOOK_PLAYER_DESTROYED
}
|