1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
|
#include "Globals.h"
#include "MainWindow.h"
#include <QVBoxLayout>
#include <QAction>
#include <QMenuBar>
#include <QApplication>
#include <QFileDialog>
#include <QSettings>
#include <QDirIterator>
#include "inifile/iniFile.h"
#include "ChunkSource.h"
#include "Generating/BioGen.h"
#include "StringCompression.h"
#include "WorldStorage/FastNBT.h"
#include "GeneratorSetup.h"
MainWindow::MainWindow(QWidget * parent) :
QMainWindow(parent),
m_GeneratorSetup(nullptr),
m_LineSeparator(nullptr)
{
initMinecraftPath();
m_BiomeView = new BiomeView();
m_MainLayout = new QHBoxLayout();
m_MainLayout->addWidget(m_BiomeView);
m_MainLayout->setMenuBar(menuBar());
m_MainLayout->setMargin(0);
QWidget * central = new QWidget();
central->setLayout(m_MainLayout);
setCentralWidget(central);
createActions();
createMenus();
}
MainWindow::~MainWindow()
{
}
void MainWindow::newGenerator()
{
// TODO
// (Re-)open the generator setup dialog:
openGeneratorSetup("");
// TODO
}
void MainWindow::openGenerator()
{
// Let the user specify the world.ini file:
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
if (worldIni.isEmpty())
{
return;
}
// (Re-)open the generator setup dialog:
openGeneratorSetup(worldIni.toStdString());
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
m_BiomeView->redraw();
}
void MainWindow::openWorld()
{
// Let the user specify the world:
QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
if (regionFolder.isEmpty())
{
return;
}
// Remove the generator setup dialog, if open:
closeGeneratorSetup();
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
m_BiomeView->redraw();
}
void MainWindow::openVanillaWorld()
{
// The world is stored in the sender action's data, retrieve it:
QAction * action = qobject_cast<QAction *>(sender());
if (action == nullptr)
{
return;
}
// Remove the generator setup dialog, if open:
closeGeneratorSetup();
// Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
m_BiomeView->redraw();
}
void MainWindow::initMinecraftPath()
{
#ifdef Q_OS_MAC
m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
#elif defined Q_OS_WIN32
QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
#else
m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
#endif
}
void MainWindow::createActions()
{
createWorldActions();
m_actNewGen = new QAction(tr("&New generator"), this);
m_actNewGen->setShortcut(tr("Ctrl+N"));
m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
m_actOpenGen = new QAction(tr("&Open generator..."), this);
m_actOpenGen->setShortcut(tr("Ctrl+G"));
m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
m_actOpenWorld = new QAction(tr("&Open world..."), this);
m_actOpenWorld->setShortcut(tr("Ctrl+O"));
m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
m_actReload = new QAction(tr("&Reload"), this);
m_actReload->setShortcut(tr("F5"));
m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
m_actExit = new QAction(tr("E&xit"), this);
m_actExit->setShortcut(tr("Alt+X"));
m_actExit->setStatusTip(tr("Exit %1").arg(QApplication::instance()->applicationName()));
connect(m_actExit, SIGNAL(triggered()), this, SLOT(close()));
}
void MainWindow::createWorldActions()
{
QDir mc(m_MinecraftPath);
if (!mc.cd("saves"))
{
return;
}
QDirIterator it(mc);
int key = 1;
while (it.hasNext())
{
it.next();
if (!it.fileInfo().isDir())
{
continue;
}
QString name = getWorldName(it.filePath().toStdString());
if (name.isEmpty())
{
continue;
}
QAction * w = new QAction(this);
w->setText(name);
w->setData(it.filePath() + "/region");
if (key < 10)
{
w->setShortcut("Ctrl+" + QString::number(key));
key++;
}
connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
m_WorldActions.append(w);
}
}
void MainWindow::createMenus()
{
QMenu * file = menuBar()->addMenu(tr("&Map"));
file->addAction(m_actNewGen);
file->addAction(m_actOpenGen);
file->addSeparator();
QMenu * worlds = file->addMenu(tr("Open existing"));
worlds->addActions(m_WorldActions);
if (m_WorldActions.empty())
{
worlds->setEnabled(false);
}
file->addAction(m_actOpenWorld);
file->addSeparator();
file->addAction(m_actReload);
file->addSeparator();
file->addAction(m_actExit);
}
QString MainWindow::getWorldName(const AString & a_Path)
{
AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
if (levelData.empty())
{
// No such file / no data
return QString();
}
AString uncompressed;
if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
{
return QString();
}
cParsedNBT nbt(uncompressed.data(), uncompressed.size());
if (!nbt.IsValid())
{
return QString();
}
AString name = nbt.GetName(1);
OutputDebugStringA(name.c_str());
int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
{
return QString();
}
return QString::fromStdString(nbt.GetString(levelNameTag));
}
void MainWindow::openGeneratorSetup(const AString & a_IniFileName)
{
// Close any previous editor:
closeGeneratorSetup();
// Open up a new editor:
m_GeneratorSetup = new GeneratorSetup(a_IniFileName);
m_LineSeparator = new QWidget();
m_LineSeparator->setFixedWidth(2);
m_LineSeparator->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;"));
m_MainLayout->addWidget(m_LineSeparator);
m_MainLayout->addWidget(m_GeneratorSetup);
}
void MainWindow::closeGeneratorSetup()
{
delete m_MainLayout->takeAt(2);
delete m_MainLayout->takeAt(1);
delete m_GeneratorSetup;
delete m_LineSeparator;
m_GeneratorSetup = nullptr;
m_LineSeparator = nullptr;
}
|