1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
#pragma once
#include "BlockHandler.h"
class cBlockSugarcaneHandler :
public cBlockHandler
{
public:
cBlockSugarcaneHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0));
}
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
switch (a_World->GetBlock(a_X, a_Y - 1, a_Z))
{
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
case E_BLOCK_FARMLAND:
case E_BLOCK_SAND:
{
return a_World->IsBlockDirectlyWatered(a_X, a_Y - 1, a_Z);
}
case E_BLOCK_SUGARCANE:
{
return true;
}
}
return false;
}
void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
// TODO: Handle Growing here
}
virtual bool CanBePlacedOnSide() override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;
|