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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Bat.h"
#include "../Vector3d.h"
#include "../Chunk.h"
cBat::cBat(void) :
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
{
}
cMonster::eFamily cBat::GetMobFamily() const
{
return mfAmbient;
}
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