1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
|
// Protocol17x.cpp
/*
Implements the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
(others may be added later in the future for the 1.7 release series)
*/
#include "Globals.h"
#include "Protocol17x.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client),
m_ServerAddress(a_ServerAddress),
m_ServerPort(a_ServerPort),
m_State(a_State),
m_ReceivedData(32 KiB),
m_IsEncrypted(false)
{
}
void cProtocol172::DataReceived(const char * a_Data, int a_Size)
{
if (m_IsEncrypted)
{
byte Decrypted[512];
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
AddReceivedData((const char *)Decrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
}
}
else
{
AddReceivedData(a_Data, a_Size);
}
}
void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
{
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
m_Client->PacketBufferFull();
return;
}
// Handle all complete packets:
while (true)
{
UInt32 PacketLen;
if (!m_ReceivedData.ReadVarInt(PacketLen))
{
// Not enough data
return;
}
if (!m_ReceivedData.CanReadBytes(PacketLen))
{
// The full packet hasn't been received yet
return;
}
UInt32 PacketType;
UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace();
if (!m_ReceivedData.ReadVarInt(PacketType))
{
// Not enough data
return;
}
NumBytesRead -= m_ReceivedData.GetReadableSpace();
HandlePacket(PacketType, PacketLen - NumBytesRead);
} // while (true)
}
void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
{
switch (m_State)
{
case 1:
{
// Status
switch (a_PacketType)
{
case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return;
case 0x01: HandlePacketStatusPing (a_RemainingBytes); return;
}
break;
}
case 2:
{
// Login
break;
}
case 3:
{
// Game
break;
}
} // switch (m_State)
// Unknown packet type, report to the client:
m_Client->PacketUnknown(a_PacketType);
m_ReceivedData.SkipRead(a_RemainingBytes);
m_ReceivedData.CommitRead();
}
void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes)
{
// No more bytes in this packet
ASSERT(a_RemainingBytes == 0);
m_ReceivedData.CommitRead();
// Send the response:
AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
cRoot::Get()->GetServer()->GetMaxPlayers(),
cRoot::Get()->GetServer()->GetNumPlayers()
);
AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}",
cRoot::Get()->GetServer()->GetDescription().c_str()
);
Response.append("}");
cByteBuffer Packet(Response.size() + 10);
Packet.WriteVarInt(0x00); // Response packet
Packet.WriteVarUTF8String(Response);
WritePacket(Packet);
}
void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes)
{
ASSERT(a_RemainingBytes == 8);
if (a_RemainingBytes != 8)
{
m_Client->PacketError(0x01);
m_ReceivedData.SkipRead(a_RemainingBytes);
m_ReceivedData.CommitRead();
return;
}
Int64 Timestamp;
m_ReceivedData.ReadBEInt64(Timestamp);
m_ReceivedData.CommitRead();
cByteBuffer Packet(18);
Packet.WriteVarInt(0x01);
Packet.WriteBEInt64(Timestamp);
WritePacket(Packet);
}
void cProtocol172::WritePacket(cByteBuffer & a_Packet)
{
cCSLock Lock(m_CSPacket);
AString Pkt;
a_Packet.ReadAll(Pkt);
WriteVarInt(Pkt.size());
SendData(Pkt.data(), Pkt.size());
Flush();
}
void cProtocol172::SendData(const char * a_Data, int a_Size)
{
m_DataToSend.append(a_Data, a_Size);
}
void cProtocol172::Flush(void)
{
ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
if (m_DataToSend.empty())
{
LOGD("Flushing empty");
return;
}
const char * a_Data = m_DataToSend.data();
int a_Size = m_DataToSend.size();
if (m_IsEncrypted)
{
byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
m_Client->SendData((const char *)Encrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
}
}
else
{
m_Client->SendData(a_Data, a_Size);
}
m_DataToSend.clear();
}
|