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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cHeartBeat.h"
#include "cMCLogger.h"
#include "md5/md5.h"
#include "cRoot.h"
#include "cServer.h"
cHeartBeat::cHeartBeat()
{
m_State = 0;
Authenticate();
}
cHeartBeat::~cHeartBeat()
{
}
void cHeartBeat::ReceivedData( char a_Data[256], int a_Size )
{
if( a_Size < 0 ) // Disconnected
return;
char MySalt[] = "1234567890";
if( a_Size == 0 )
{
Authenticate();
return;
}
bool bLoop = false;
do
{
switch (m_State)
{
case 1:
{
m_ServerID = std::string( a_Data, a_Size );
LOGINFO("Got server ID %s", m_ServerID.c_str() );
std::string Hash = md5( m_ServerID + std::string( MySalt ) );
CloseSocket();
if( Connect( "mc-server.org", 80 ) )
{
SendMessage( (std::string("GET http://master.mc-server.org/?hash=") + Hash + std::string("&server=") + m_ServerID + "\n").c_str() );
m_State = 2;
}
}
break;
case 2:
{
std::string ReturnedString = std::string( a_Data, a_Size );
if( ReturnedString.compare("VALIDATED") == 0 )
{
LOGINFO("Successfully validated server on master server list");
}
else
{
LOGINFO("Could not validate server! Will try again later.");
cSleep::MilliSleep( 10*1000 );
Authenticate();
return;
}
m_State = 3;
} // Don't break, but fall through and update server info
case 3:
{
cSleep::MilliSleep( 10*1000 );
SendUpdate();
m_State = 4;
}
break;
case 4:
{
if( a_Data[0] == '0' )
{
LOGINFO("Successfully updated server info!");
cSleep::MilliSleep( 10*1000 );
SendUpdate();
}
else
{
LOGINFO("Failed to update server info, reauthenticating");
Authenticate();
}
}
default:
break;
};
} while( bLoop );
}
void cHeartBeat::SendUpdate()
{
CloseSocket();
if( Connect( "mc-server.org", 80 ) )
{
int Port = cRoot::Get()->GetServer()->GetPort();
AString Msg;
AString sPort;
Printf(sPort, "%i", Port);
AString sChecksum = md5( m_ServerID + sPort );
Printf(Msg, "GET http://master.mc-server.org/?update=%s&checksum=%s&port=%d\n", m_ServerID.c_str(), sChecksum.c_str(), Port);
SendMessage(Msg.c_str());
}
}
void cHeartBeat::Authenticate()
{
CloseSocket();
if (Connect( "mc-server.org", 80))
{
m_State = 1;
int RetVal = SendMessage( "GET http://master.mc-server.org/\r\n\r\n");
LOGINFO("Returned %i", RetVal);
}
}
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