1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
|
#include "Globals.h"
#include "Item.h"
#include "../cItem.h"
#include "../cWorld.h"
#include "../cPlayer.h"
//Handler
#include "ItemCloth.h"
#include "ItemHoe.h"
#include "ItemSlab.h"
#include "ItemWood.h"
#include "ItemShears.h"
#include "ItemLeaves.h"
#include "ItemSapling.h"
#include "ItemBucket.h"
#include "ItemLighter.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
#include "ItemSeeds.h"
#include "ItemDye.h"
#include "ItemSugarcane.h"
#include "ItemPickaxe.h"
#include "ItemShovel.h"
#include "ItemSword.h"
#include "ItemDoor.h"
#include "../blocks/Block.h"
bool cItemHandler::m_HandlerInitialized = false;
cItemHandler *cItemHandler::m_ItemHandler[2266];
cItemHandler *cItemHandler::GetItemHandler(int a_ItemID)
{
if(a_ItemID < 0) a_ItemID = 0;
if(!m_HandlerInitialized)
{ //We have to initialize
memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
m_HandlerInitialized = true;
}
if(m_ItemHandler[a_ItemID])
return m_ItemHandler[a_ItemID];
m_ItemHandler[a_ItemID] = CreateItemHandler(a_ItemID);
return m_ItemHandler[a_ItemID];
}
cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
{
switch(a_ItemID)
{
case E_ITEM_WOODEN_HOE:
case E_ITEM_STONE_HOE:
case E_ITEM_IRON_HOE:
case E_ITEM_GOLD_HOE:
case E_ITEM_DIAMOND_HOE:
return new cItemHoeHandler(a_ItemID);
case E_ITEM_WHITE_CLOTH:
return new cItemClothHandler(a_ItemID);
case E_ITEM_STONE_SLAB:
case E_ITEM_WOODEN_SLAB:
return new cItemSlabHandler(a_ItemID);
case E_ITEM_LOG:
case E_ITEM_WOOD:
return new cItemWoodHandler(a_ItemID);
case E_ITEM_SHEARS:
return new cItemShearsHandler(a_ItemID);
case E_ITEM_LEAVES:
return new cItemLeavesHandler(a_ItemID);
case E_ITEM_SAPLING:
return new cItemSaplingHandler(a_ItemID);
case E_ITEM_REDSTONE_DUST:
return new cItemRedstoneDustHandler(a_ItemID);
case E_ITEM_REDSTONE_REPEATER:
return new cItemRedstoneRepeaterHandler(a_ItemID);
case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:
return new cItemBucketHandler(a_ItemID);
case E_ITEM_FLINT_AND_STEEL:
return new cItemLighterHandler(a_ItemID);
case E_ITEM_PUMPKIN_SEEDS:
case E_ITEM_MELON_SEEDS:
case E_ITEM_SEEDS:
return new cItemSeedsHandler(a_ItemID);
case E_ITEM_DYE:
return new cItemDyeHandler(a_ItemID);
case E_ITEM_SUGARCANE:
return new cItemSugarcaneHandler(a_ItemID);
case E_ITEM_WOODEN_PICKAXE:
case E_ITEM_STONE_PICKAXE:
case E_ITEM_IRON_PICKAXE:
case E_ITEM_GOLD_PICKAXE:
case E_ITEM_DIAMOND_PICKAXE:
return new cItemPickaxeHandler(a_ItemID);
case E_ITEM_WOODEN_SHOVEL:
case E_ITEM_STONE_SHOVEL:
case E_ITEM_IRON_SHOVEL:
case E_ITEM_GOLD_SHOVEL:
case E_ITEM_DIAMOND_SHOVEL:
return new cItemShovelHandler(a_ItemID);
case E_ITEM_WOODEN_SWORD:
case E_ITEM_STONE_SWORD:
case E_ITEM_IRON_SWORD:
case E_ITEM_GOLD_SWORD:
case E_ITEM_DIAMOND_SWORD:
return new cItemSwordHandler(a_ItemID);
case E_ITEM_IRON_DOOR:
case E_ITEM_WOODEN_DOOR:
return new cItemDoorHandler(a_ItemID);
default:
return new cItemHandler(a_ItemID);
break;
}
}
void cItemHandler::Deinit()
{
for(int i = 0; i < 2266; i++)
{
delete m_ItemHandler[i];
}
}
cItemHandler::cItemHandler(int a_ItemID)
{
m_ItemID = a_ItemID;
}
bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
return false;
}
bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
return false;
}
void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
{
char Block = a_World->GetBlock(a_X, a_Y, a_Z);
cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
if(a_Player->GetGameMode() == eGameMode_Survival)
{
if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
{
Handler->DropBlock(a_World, a_X, a_Y, a_Z);
}
}
a_Player->UseEquippedItem();
}
void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
{
}
int cItemHandler::GetMaxStackSize()
{
return 64;
}
int cItemHandler::GetMaxDamage()
{
return 0;
}
bool cItemHandler::IsTool()
{
return
(m_ItemID >= 256 && m_ItemID <= 259)
|| (m_ItemID == 261)
|| (m_ItemID >= 267 && m_ItemID <= 279)
|| (m_ItemID >= 283 && m_ItemID <= 286)
|| (m_ItemID >= 290 && m_ItemID <= 294)
|| (m_ItemID >= 256 && m_ItemID <= 259)
|| (m_ItemID == 325)
|| (m_ItemID == 346);
}
bool cItemHandler::IsFood()
{
return
(m_ItemID == 260)
|| (m_ItemID == 282)
|| (m_ItemID == 297)
|| (m_ItemID >= 319 && m_ItemID <= 320)
|| (m_ItemID == 335)
|| (m_ItemID >= 349 && m_ItemID <= 350)
|| (m_ItemID == 357)
|| (m_ItemID == 360)
|| (m_ItemID >= 363 && m_ItemID <= 366);
}
bool cItemHandler::IsPlaceable()
{
return m_ItemID >= 1 && m_ItemID <= 136;
}
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockID)
{
return false;
}
BLOCKTYPE cItemHandler::GetBlockType()
{
return m_ItemID;
}
NIBBLETYPE cItemHandler::GetBlockMeta(char a_ItemMeta)
{
return a_ItemMeta; //This keeps most textures. The few other items have to override this
}
void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
BLOCKTYPE Block = GetBlockType();
cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir);
if(a_Player->GetGameMode() == eGameMode_Survival)
a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1));
}
|