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path: root/src/Bindings/DeprecatedBindings.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "DeprecatedBindings.h"
#undef TOLUA_TEMPLATE_BIND
#include "tolua++/include/tolua++.h"


#include "../BlockInfo.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "LuaState.h"





/* get function: g_BlockLightValue */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue
static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	int BlockType = 0;
	#ifndef TOLUA_RELEASE
	{
		tolua_Error tolua_err;
		if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
		{
			tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
		}
	}
	#endif
	LuaState.GetStackValue(2, BlockType);
	if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
	{
		tolua_error(tolua_S, "array indexing out of range.", nullptr);
	}
	LuaState.Push(cBlockInfo::GetLightValue(static_cast<BLOCKTYPE>(BlockType)));
	return 1;
}
#endif  // #ifndef TOLUA_DISABLE





/* get function: g_BlockSpreadLightFalloff */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff
static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	int BlockType = 0;
	#ifndef TOLUA_RELEASE
	{
		tolua_Error tolua_err;
		if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
		{
			tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
		}
	}
	#endif
	LuaState.GetStackValue(2, BlockType);
	if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
	{
		tolua_error(tolua_S, "array indexing out of range.", nullptr);
	}
	LuaState.Push(cBlockInfo::GetSpreadLightFalloff(static_cast<BLOCKTYPE>(BlockType)));
	return 1;
}
#endif  // #ifndef TOLUA_DISABLE





/* get function: g_BlockTransparent */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent
static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	int BlockType = 0;
	#ifndef TOLUA_RELEASE
	{
		tolua_Error tolua_err;
		if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
		{
			tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
		}
	}
	#endif
	LuaState.GetStackValue(2, BlockType);
	if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
	{
		tolua_error(tolua_S, "array indexing out of range.", nullptr);
	}
	LuaState.Push(cBlockInfo::IsTransparent(static_cast<BLOCKTYPE>(BlockType)));
	return 1;
}
#endif  // #ifndef TOLUA_DISABLE





/* get function: g_BlockOneHitDig */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig
static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	int BlockType = 0;
	#ifndef TOLUA_RELEASE
	{
		tolua_Error tolua_err;
		if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
		{
			tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
		}
	}
	#endif
	LuaState.GetStackValue(2, BlockType);
	if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
	{
		tolua_error(tolua_S, "array indexing out of range.", nullptr);
	}
	LuaState.Push(cBlockInfo::IsOneHitDig(static_cast<BLOCKTYPE>(BlockType)));
	return 1;
}
#endif  // #ifndef TOLUA_DISABLE





/* get function: g_BlockPistonBreakable */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockPistonBreakable
static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	int BlockType = 0;
	#ifndef TOLUA_RELEASE
	{
		tolua_Error tolua_err;
		if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
		{
			tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
		}
	}
	#endif
	LuaState.GetStackValue(2, BlockType);
	if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
	{
		tolua_error(tolua_S, "array indexing out of range.", nullptr);
	}
	LuaState.Push(cBlockInfo::IsPistonBreakable(static_cast<BLOCKTYPE>(BlockType)));
	return 1;
}
#endif  // #ifndef TOLUA_DISABLE





/* get function: g_BlockIsSnowable */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSnowable
static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	int BlockType = 0;
	#ifndef TOLUA_RELEASE
	{
		tolua_Error tolua_err;
		if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
		{
			tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
		}
	}
	#endif
	LuaState.GetStackValue(2, BlockType);
	if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
	{
		tolua_error(tolua_S, "array indexing out of range.", nullptr);
	}
	LuaState.Push(cBlockInfo::IsSnowable(static_cast<BLOCKTYPE>(BlockType)));
	return 1;
}
#endif  // #ifndef TOLUA_DISABLE





/* get function: g_BlockIsSolid */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid
static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	int BlockType = 0;
	#ifndef TOLUA_RELEASE
	{
		tolua_Error tolua_err;
		if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
		{
			tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
		}
	}
	#endif
	LuaState.GetStackValue(2, BlockType);
	if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
	{
		tolua_error(tolua_S, "array indexing out of range.", nullptr);
	}
	LuaState.Push(cBlockInfo::IsSolid(static_cast<BLOCKTYPE>(BlockType)));
	return 1;
}
#endif  // #ifndef TOLUA_DISABLE





/* get function: g_BlockFullyOccupiesVoxel */
#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockFullyOccupiesVoxel
static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	int BlockType = 0;
	#ifndef TOLUA_RELEASE
	{
		tolua_Error tolua_err;
		if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
		{
			tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
		}
	}
	#endif
	LuaState.GetStackValue(2, BlockType);
	if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
	{
		tolua_error(tolua_S, "array indexing out of range.", nullptr);
	}
	LuaState.Push(cBlockInfo::FullyOccupiesVoxel(static_cast<BLOCKTYPE>(BlockType)));
	return 1;
}
#endif  // #ifndef TOLUA_DISABLE





/* function: StringToMobType */
static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S)
{
	cLuaState LuaState(tolua_S);

	#ifndef TOLUA_RELEASE
	tolua_Error tolua_err;
	if (
		!tolua_iscppstring(tolua_S, 1, 0, &tolua_err) ||
		!tolua_isnoobj(tolua_S, 2, &tolua_err)
		)
		goto tolua_lerror;
	else
	#endif
	{
		const AString a_MobString = tolua_tocppstring(LuaState, 1, 0);
		eMonsterType MobType = cMonster::StringToMobType(a_MobString);
		tolua_pushnumber(LuaState, static_cast<lua_Number>(MobType));
		tolua_pushcppstring(LuaState, a_MobString);
	}

	LOGWARNING("Warning in function call 'StringToMobType': StringToMobType() is deprecated. Please use cMonster:StringToMobType()");
	LuaState.LogStackTrace(0);
	return 2;

	#ifndef TOLUA_RELEASE
tolua_lerror:
	tolua_error(LuaState, "#ferror in function 'StringToMobType'.", &tolua_err);
	return 0;
	#endif
}





/** function: cWorld:SetSignLines */
static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
{
	cLuaState LuaState(tolua_S);

	#ifndef TOLUA_RELEASE
	if (
		!LuaState.CheckParamUserType(1, "cWorld") ||
		!LuaState.CheckParamNumber(2, 4) ||
		!LuaState.CheckParamString(5, 8) ||
		!LuaState.CheckParamUserType(9, "cPlayer") ||
		!LuaState.CheckParamEnd(10)
		)
		return 0;
	else
	#endif
	{
		cWorld * self = nullptr;
		cPlayer * Player = nullptr;
		int BlockX = 0;
		int BlockY = 0;
		int BlockZ = 0;
		AString Line1;
		AString Line2;
		AString Line3;
		AString Line4;

		LuaState.GetStackValues(1, self, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player);

		#ifndef TOLUA_RELEASE
		if (self == nullptr)
		{
			tolua_error(LuaState, "invalid 'self' in function 'UpdateSign'", nullptr);
		}
		#endif
		{
			bool res = self->SetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player);
			tolua_pushboolean(LuaState, res ? 1 : 0);
		}
	}
	LOGWARNING("Warning in function call 'UpdateSign': UpdateSign() is deprecated. Please use SetSignLines()");
	LuaState.LogStackTrace(0);
	return 1;
}





template <typename T>
int tolua_Vector3_Abs(lua_State * a_LuaState)
{
	// Retrieve the params, including self:
	cLuaState L(a_LuaState);
	Vector3<T> * self;
	if (!L.GetStackValues(1, self))
	{
		tolua_error(a_LuaState, "invalid 'self' in function 'Vector3<T>:Abs'", nullptr);
		return 0;
	}

	// Absolutize the vector:
	self->Abs();
	return 0;
}





template <typename T>
int tolua_Vector3_Clamp(lua_State * a_LuaState)
{
	// Retrieve the params, including self:
	cLuaState L(a_LuaState);
	Vector3<T> * self;
	T min, max;
	if (!L.GetStackValues(1, self, min, max))
	{
		tolua_error(a_LuaState, "invalid parameters for function 'Vector3<T>:Clamp', expected a Vector3 and two numbers", nullptr);
		return 0;
	}

	// Clamp the vector:
	self->Clamp(min, max);
	return 0;
}





void DeprecatedBindings::Bind(lua_State * tolua_S)
{
	tolua_beginmodule(tolua_S, nullptr);

	tolua_array(tolua_S, "g_BlockLightValue",          tolua_get_AllToLua_g_BlockLightValue,          nullptr);
	tolua_array(tolua_S, "g_BlockSpreadLightFalloff",  tolua_get_AllToLua_g_BlockSpreadLightFalloff,  nullptr);
	tolua_array(tolua_S, "g_BlockTransparent",         tolua_get_AllToLua_g_BlockTransparent,         nullptr);
	tolua_array(tolua_S, "g_BlockOneHitDig",           tolua_get_AllToLua_g_BlockOneHitDig,           nullptr);
	tolua_array(tolua_S, "g_BlockPistonBreakable",     tolua_get_AllToLua_g_BlockPistonBreakable,     nullptr);
	tolua_array(tolua_S, "g_BlockIsSnowable",          tolua_get_AllToLua_g_BlockIsSnowable,          nullptr);
	tolua_array(tolua_S, "g_BlockIsSolid",             tolua_get_AllToLua_g_BlockIsSolid,             nullptr);
	tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel",  tolua_get_AllToLua_g_BlockFullyOccupiesVoxel,  nullptr);

	tolua_function(tolua_S, "StringToMobType", tolua_AllToLua_StringToMobType00);

	tolua_beginmodule(tolua_S, "cWorld");
		tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
	tolua_endmodule(tolua_S);

	tolua_beginmodule(tolua_S, "Vector3i");
		tolua_function(tolua_S,"abs",   tolua_Vector3_Abs<int>);
		tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<int>);
	tolua_endmodule(tolua_S);

	tolua_beginmodule(tolua_S, "Vector3f");
		tolua_function(tolua_S,"abs",   tolua_Vector3_Abs<float>);
		tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<float>);
	tolua_endmodule(tolua_S);

	tolua_beginmodule(tolua_S, "Vector3d");
		tolua_function(tolua_S,"abs",   tolua_Vector3_Abs<double>);
		tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<double>);
	tolua_endmodule(tolua_S);

	tolua_endmodule(tolua_S);
}