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#pragma once
#include "BlockEntity.h"
namespace Json
{
class Value;
}
class cBeaconEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// The initial constructor
cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// Returns the amount of layers the pyramid below the beacon has.
int GetPyramidLevel(void);
// Returns true if the block is a diamond block, an golden block, an iron block or an emerald block.
bool IsMineralBlock(BLOCKTYPE a_BlockType);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value& a_Value ) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
} ;
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