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#pragma once
/** Place this macro in the declaration of each cBlockEntity descendant. */
#define BLOCKENTITY_PROTODEF(classname) \
virtual bool IsA(const char * a_ClassName) const override \
{ \
return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \
} \
virtual const char * GetClass(void) const override \
{ \
return #classname; \
} \
static const char * GetClassStatic(void) \
{ \
return #classname; \
} \
virtual const char * GetParentClass(void) const override \
{ \
return super::GetClass(); \
}
class cChunk;
class cPlayer;
class cWorld;
// tolua_begin
class cBlockEntity
{
protected:
cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
m_PosX(a_BlockX),
m_PosY(a_BlockY),
m_PosZ(a_BlockZ),
m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)),
m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)),
m_BlockType(a_BlockType),
m_World(a_World)
{
}
public:
// tolua_end
virtual ~cBlockEntity() {} // force a virtual destructor in all descendants
virtual void Destroy(void) {}
void SetWorld(cWorld * a_World)
{
m_World = a_World;
}
/// Creates a new block entity for the specified block type
/// If a_World is valid, then the entity is created bound to that world
/// Returns nullptr for unknown block types
static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr);
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
return "cBlockEntity";
}
/** Returns true if the object is the specified class, or its descendant. */
virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); }
/** Returns the name of the tompost class (the most descendant). Used for Lua bindings to push the correct object type. */
virtual const char * GetClass(void) const { return GetClassStatic(); }
/** Returns the name of the parent class, or empty string if no parent class. */
virtual const char * GetParentClass(void) const { return ""; }
// tolua_begin
// Position, in absolute block coordinates:
Vector3i GetPos(void) const { return Vector3i{m_PosX, m_PosY, m_PosZ}; }
int GetPosX(void) const { return m_PosX; }
int GetPosY(void) const { return m_PosY; }
int GetPosZ(void) const { return m_PosZ; }
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
cWorld * GetWorld(void) const { return m_World; }
int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); }
int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); }
int GetRelX(void) const { return m_RelX; }
int GetRelZ(void) const { return m_RelZ; }
// tolua_end
/// Called when a player uses this entity; should open the UI window
virtual void UsedBy( cPlayer * a_Player) = 0;
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
*/
virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
return false;
}
protected:
/// Position in absolute block coordinates
int m_PosX, m_PosY, m_PosZ;
/// Position relative to the chunk, used to speed up ticking
int m_RelX, m_RelZ;
BLOCKTYPE m_BlockType;
cWorld * m_World;
} ; // tolua_export
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