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#pragma once

#include "BlockHandler.h"
#include "Mixins.h"
#include "../Entities/Player.h"
#include "../UI/AnvilWindow.h"





class cBlockAnvilHandler:
	public cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>
{
	using Super = cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>;

public:

	using Super::Super;

private:

	virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
	{
		return cItem(m_BlockType, 1, a_BlockMeta >> 2);
	}





	virtual bool OnUse(
		cChunkInterface & a_ChunkInterface,
		cWorldInterface & a_WorldInterface,
		cPlayer & a_Player,
		const Vector3i a_BlockPos,
		eBlockFace a_BlockFace,
		const Vector3i a_CursorPos
	) const override
	{
		cWindow * Window = new cAnvilWindow(a_BlockPos);
		a_Player.OpenWindow(*Window);
		return true;
	}





	virtual bool GetPlacementBlockTypeMeta(
		cChunkInterface & a_ChunkInterface,
		cPlayer & a_Player,
		const Vector3i a_PlacedBlockPos,
		eBlockFace a_ClickedBlockFace,
		const Vector3i a_CursorPos,
		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
	) const override
	{
		if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta))
		{
			return false;
		}

		a_BlockMeta = a_BlockMeta | static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage << 2);
		return true;
	}





	virtual bool IsUseable() const override
	{
		return true;
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 6;
	}
} ;