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#pragma once
#include "BlockHandler.h"
#include "Mixins.h"
#include "../Entities/Player.h"
#include "../UI/AnvilWindow.h"
class cBlockAnvilHandler:
public cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>
{
using Super = cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
return cItem(m_BlockType, 1, a_BlockMeta >> 2);
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
cWindow * Window = new cAnvilWindow(a_BlockPos);
a_Player.OpenWindow(*Window);
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface,
cPlayer & a_Player,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) const override
{
if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta))
{
return false;
}
a_BlockMeta = a_BlockMeta | static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage << 2);
return true;
}
virtual bool IsUseable() const override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 6;
}
} ;
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