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|
#include "Globals.h"
#include "BlockHandler.h"
#include "../Item.h"
#include "../World.h"
#include "../Chunk.h"
#include "BlockPluginInterface.h"
#include "BlockAir.h"
#include "BlockAnvil.h"
#include "BlockBed.h"
#include "BlockBigFlower.h"
#include "BlockBookShelf.h"
#include "BlockBrewingStand.h"
#include "BlockButton.h"
#include "BlockCactus.h"
#include "BlockCake.h"
#include "BlockCarpet.h"
#include "BlockCauldron.h"
#include "BlockChest.h"
#include "BlockCloth.h"
#include "BlockCobWeb.h"
#include "BlockCocoaPod.h"
#include "BlockCommandBlock.h"
#include "BlockComparator.h"
#include "BlockConcretePowder.h"
#include "BlockCrops.h"
#include "BlockDeadBush.h"
#include "BlockDefaultBlock.h"
#include "BlockDirt.h"
#include "BlockDoor.h"
#include "BlockDropSpenser.h"
#include "BlockEnchantingTable.h"
#include "BlockEndPortalFrame.h"
#include "BlockEnderchest.h"
#include "BlockEntity.h"
#include "BlockFarmland.h"
#include "BlockFence.h"
#include "BlockFenceGate.h"
#include "BlockFire.h"
#include "BlockFlower.h"
#include "BlockFlowerPot.h"
#include "BlockFluid.h"
#include "BlockFurnace.h"
#include "BlockGlass.h"
#include "BlockGlazedTerracotta.h"
#include "BlockGlowstone.h"
#include "BlockGrass.h"
#include "BlockGravel.h"
#include "BlockHopper.h"
#include "BlockIce.h"
#include "BlockJukebox.h"
#include "BlockLadder.h"
#include "BlockLeaves.h"
#include "BlockLever.h"
#include "BlockLilypad.h"
#include "BlockMelon.h"
#include "BlockMobHead.h"
#include "BlockMobSpawner.h"
#include "BlockInfested.h"
#include "BlockMushroom.h"
#include "BlockMycelium.h"
#include "BlockNetherWart.h"
#include "BlockNetherrack.h"
#include "BlockNoteBlock.h"
#include "BlockObserver.h"
#include "BlockOre.h"
#include "BlockPackedIce.h"
#include "BlockPiston.h"
#include "BlockPlanks.h"
#include "BlockPortal.h"
#include "BlockPressurePlate.h"
#include "BlockPumpkin.h"
#include "BlockQuartz.h"
#include "BlockRail.h"
#include "BlockRedstone.h"
#include "BlockRedstoneLamp.h"
#include "BlockRedstoneOre.h"
#include "BlockRedstoneRepeater.h"
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSeaLantern.h"
#include "BlockSideways.h"
#include "BlockSignPost.h"
#include "BlockSlab.h"
#include "BlockSlime.h"
#include "BlockSnow.h"
#include "BlockSponge.h"
#include "BlockStairs.h"
#include "BlockStems.h"
#include "BlockStone.h"
#include "BlockSugarcane.h"
#include "BlockTNT.h"
#include "BlockTallGrass.h"
#include "BlockTorch.h"
#include "BlockTrapdoor.h"
#include "BlockTripwire.h"
#include "BlockTripwireHook.h"
#include "BlockVine.h"
#include "BlockWallSign.h"
#include "BlockWorkbench.h"
/*
// Tests the meta rotation and mirroring.
// Note that the cMetaRotator needs to have its assert paths disabled for this test to work!
static class cBlockHandlerRotationTester
{
public:
cBlockHandlerRotationTester(void)
{
printf("Performing block handlers test...\n");
for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++)
{
cBlockHandler * Handler = cBlockInfo::GetHandler(Type);
if (Handler == nullptr)
{
printf("nullptr handler for block type %d!\n", Type);
continue;
}
AString BlockName = ItemTypeToString(Type);
for (NIBBLETYPE Meta = 0; Meta < 16; Meta++)
{
// Test the CW / CCW rotations:
NIBBLETYPE TestMeta;
TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Meta))));
if (TestMeta != Meta)
{
// 4 CW rotations should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Meta))));
if (TestMeta != Meta)
{
// 4 CCW rotations should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CCW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCW(Meta));
if (TestMeta != Meta)
{
// CCW rotation of a CW rotation should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CCW(CW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCCW(Meta));
if (TestMeta != Meta)
{
// CW rotation of a CCW rotation should produce no change in the meta
printf("Handler for blocktype %d (%s) fails CW(CCW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
// Test the mirroring:
TestMeta = Handler->MetaMirrorXY(Handler->MetaMirrorXY(Meta));
if (TestMeta != Meta)
{
// Double-mirroring should produce the same meta:
printf("Handler for blocktype %d (%s) fails XY mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaMirrorXZ(Handler->MetaMirrorXZ(Meta));
if (TestMeta != Meta)
{
// Double-mirroring should produce the same meta:
printf("Handler for blocktype %d (%s) fails XZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
TestMeta = Handler->MetaMirrorYZ(Handler->MetaMirrorYZ(Meta));
if (TestMeta != Meta)
{
// Double-mirroring should produce the same meta:
printf("Handler for blocktype %d (%s) fails YZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
// Test mirror-rotating:
TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaMirrorXY(Handler->MetaMirrorYZ(Meta))));
if (TestMeta != Meta)
{
// 2 CW rotations should be the same as XY, YZ mirroring:
printf("Handler for blocktype %d (%s) fails rotation-mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta);
}
}
} // for Type
printf("Block handlers test complete.\n");
}
} g_BlockHandlerRotationTester;
//*/
/** Static list of all block handlers.
Ensures that a handler can never be nullptr (FS #243) on invalid during restarts or other transition periods. */
namespace
{
constexpr cBlockDoorHandler BlockAcaciaDoorHandler (E_BLOCK_ACACIA_DOOR);
constexpr cBlockFenceGateHandler BlockAcaciaFenceGateHandler (E_BLOCK_ACACIA_FENCE_GATE);
constexpr cBlockFenceHandler BlockAcaciaFenceHandler (E_BLOCK_ACACIA_FENCE);
constexpr cBlockStairsHandler BlockAcaciaWoodStairsHandler (E_BLOCK_ACACIA_WOOD_STAIRS);
constexpr cBlockRailHandler BlockActivatorRailHandler (E_BLOCK_ACTIVATOR_RAIL);
constexpr cBlockComparatorHandler BlockActiveComparatorHandler (E_BLOCK_ACTIVE_COMPARATOR);
constexpr cBlockAirHandler BlockAirHandler (E_BLOCK_AIR);
constexpr cBlockAnvilHandler BlockAnvilHandler (E_BLOCK_ANVIL);
constexpr cDefaultBlockHandler BlockBarrierHandler (E_BLOCK_BARRIER);
constexpr cDefaultBlockEntityHandler BlockBeaconHandler (E_BLOCK_BEACON);
constexpr cBlockBedHandler BlockBedHandler (E_BLOCK_BED);
constexpr cDefaultBlockHandler BlockBedrockHandler (E_BLOCK_BEDROCK);
constexpr cBlockCropsHandler<3> BlockBeetrootsHandler (E_BLOCK_BEETROOTS); // 4 stages of growth
constexpr cBlockBigFlowerHandler BlockBigFlowerHandler (E_BLOCK_BIG_FLOWER);
constexpr cBlockDoorHandler BlockBirchDoorHandler (E_BLOCK_BIRCH_DOOR);
constexpr cBlockFenceGateHandler BlockBirchFenceGateHandler (E_BLOCK_BIRCH_FENCE_GATE);
constexpr cBlockFenceHandler BlockBirchFenceHandler (E_BLOCK_BIRCH_FENCE);
constexpr cBlockStairsHandler BlockBirchWoodStairsHandler (E_BLOCK_BIRCH_WOOD_STAIRS);
constexpr cBlockGlazedTerracottaHandler BlockBlackGlazedTerracottaHandler (E_BLOCK_BLACK_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockBlackShulkerBoxHandler (E_BLOCK_BLACK_SHULKER_BOX);
constexpr cDefaultBlockHandler BlockBlockOfCoalHandler (E_BLOCK_BLOCK_OF_COAL);
constexpr cDefaultBlockHandler BlockBlockOfRedstoneHandler (E_BLOCK_BLOCK_OF_REDSTONE);
constexpr cBlockGlazedTerracottaHandler BlockBlueGlazedTerracottaHandler (E_BLOCK_BLUE_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockBlueShulkerBoxHandler (E_BLOCK_BLUE_SHULKER_BOX);
constexpr cDefaultBlockHandler BlockBoneBlockHandler (E_BLOCK_BONE_BLOCK);
constexpr cBlockBookShelfHandler BlockBookcaseHandler (E_BLOCK_BOOKCASE);
constexpr cBlockBrewingStandHandler BlockBrewingStandHandler (E_BLOCK_BREWING_STAND);
constexpr cDefaultBlockHandler BlockBrickHandler (E_BLOCK_BRICK);
constexpr cBlockStairsHandler BlockBrickStairsHandler (E_BLOCK_BRICK_STAIRS);
constexpr cBlockGlazedTerracottaHandler BlockBrownGlazedTerracottaHandler (E_BLOCK_BROWN_GLAZED_TERRACOTTA);
constexpr cBlockMushroomHandler BlockBrownMushroomHandler (E_BLOCK_BROWN_MUSHROOM);
constexpr cDefaultBlockHandler BlockBrownShulkerBoxHandler (E_BLOCK_BROWN_SHULKER_BOX);
constexpr cBlockCactusHandler BlockCactusHandler (E_BLOCK_CACTUS);
constexpr cBlockCakeHandler BlockCakeHandler (E_BLOCK_CAKE);
constexpr cBlockCarpetHandler BlockCarpetHandler (E_BLOCK_CARPET);
constexpr cBlockCropsHandler<7> BlockCarrotsHandler (E_BLOCK_CARROTS); // 8 stages of growth
constexpr cBlockCauldronHandler BlockCauldronHandler (E_BLOCK_CAULDRON);
constexpr cBlockCommandBlockHandler BlockChainCommandBlockHandler (E_BLOCK_CHAIN_COMMAND_BLOCK);
constexpr cBlockChestHandler BlockChestHandler (E_BLOCK_CHEST);
constexpr cDefaultBlockHandler BlockChorusFlowerHandler (E_BLOCK_CHORUS_FLOWER);
constexpr cDefaultBlockHandler BlockChorusPlantHandler (E_BLOCK_CHORUS_PLANT);
constexpr cDefaultOreHandler BlockClayHandler (E_BLOCK_CLAY);
constexpr cDefaultOreHandler BlockCoalOreHandler (E_BLOCK_COAL_ORE);
constexpr cBlockStoneHandler BlockCobblestoneHandler (E_BLOCK_COBBLESTONE);
constexpr cBlockStairsHandler BlockCobblestoneStairsHandler (E_BLOCK_COBBLESTONE_STAIRS);
constexpr cDefaultBlockHandler BlockCobblestoneWallHandler (E_BLOCK_COBBLESTONE_WALL);
constexpr cBlockCobWebHandler BlockCobwebHandler (E_BLOCK_COBWEB);
constexpr cBlockCocoaPodHandler BlockCocoaPodHandler (E_BLOCK_COCOA_POD);
constexpr cBlockCommandBlockHandler BlockCommandBlockHandler (E_BLOCK_COMMAND_BLOCK);
constexpr cDefaultBlockHandler BlockConcreteHandler (E_BLOCK_CONCRETE);
constexpr cBlockConcretePowderHandler BlockConcretePowderHandler (E_BLOCK_CONCRETE_POWDER);
constexpr cBlockCropsHandler<7> BlockCropsHandler (E_BLOCK_CROPS); // 8 stages of growth
constexpr cBlockGlazedTerracottaHandler BlockCyanGlazedTerracottaHandler (E_BLOCK_CYAN_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockCyanShulkerBoxHandler (E_BLOCK_CYAN_SHULKER_BOX);
constexpr cBlockDoorHandler BlockDarkOakDoorHandler (E_BLOCK_DARK_OAK_DOOR);
constexpr cBlockFenceGateHandler BlockDarkOakFenceGateHandler (E_BLOCK_DARK_OAK_FENCE_GATE);
constexpr cBlockFenceHandler BlockDarkOakFenceHandler (E_BLOCK_DARK_OAK_FENCE);
constexpr cBlockStairsHandler BlockDarkOakWoodStairsHandler (E_BLOCK_DARK_OAK_WOOD_STAIRS);
constexpr cDefaultBlockHandler BlockDaylightSensorHandler (E_BLOCK_DAYLIGHT_SENSOR);
constexpr cBlockDeadBushHandler BlockDeadBushHandler (E_BLOCK_DEAD_BUSH);
constexpr cBlockRailHandler BlockDetectorRailHandler (E_BLOCK_DETECTOR_RAIL);
constexpr cDefaultBlockHandler BlockDiamondBlockHandler (E_BLOCK_DIAMOND_BLOCK);
constexpr cDefaultOreHandler BlockDiamondOreHandler (E_BLOCK_DIAMOND_ORE);
constexpr cBlockDirtHandler BlockDirtHandler (E_BLOCK_DIRT);
constexpr cBlockDropSpenserHandler BlockDispenserHandler (E_BLOCK_DISPENSER);
constexpr cBlockDoubleSlabHandler BlockDoubleRedSandstoneSlabHandler(E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB);
constexpr cBlockDoubleSlabHandler BlockDoubleStoneSlabHandler (E_BLOCK_DOUBLE_STONE_SLAB);
constexpr cBlockDoubleSlabHandler BlockDoubleWoodenSlabHandler (E_BLOCK_DOUBLE_WOODEN_SLAB);
constexpr cDefaultBlockHandler BlockDragonEggHandler (E_BLOCK_DRAGON_EGG);
constexpr cBlockDropSpenserHandler BlockDropperHandler (E_BLOCK_DROPPER);
constexpr cDefaultBlockHandler BlockEmeraldBlockHandler (E_BLOCK_EMERALD_BLOCK);
constexpr cDefaultOreHandler BlockEmeraldOreHandler (E_BLOCK_EMERALD_ORE);
constexpr cBlockEnchantingTableHandler BlockEnchantingTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
constexpr cDefaultBlockHandler BlockEndBricksHandler (E_BLOCK_END_BRICKS);
constexpr cDefaultBlockHandler BlockEndGatewayHandler (E_BLOCK_END_GATEWAY);
constexpr cBlockEndPortalFrameHandler BlockEndPortalFrameHandler (E_BLOCK_END_PORTAL_FRAME);
constexpr cDefaultBlockHandler BlockEndPortalHandler (E_BLOCK_END_PORTAL);
constexpr cDefaultBlockHandler BlockEndRodHandler (E_BLOCK_END_ROD);
constexpr cDefaultBlockHandler BlockEndStoneHandler (E_BLOCK_END_STONE);
constexpr cBlockEnderchestHandler BlockEnderChestHandler (E_BLOCK_ENDER_CHEST);
constexpr cBlockFarmlandHandler BlockFarmlandHandler (E_BLOCK_FARMLAND);
constexpr cBlockFenceHandler BlockFenceHandler (E_BLOCK_FENCE);
constexpr cBlockFireHandler BlockFireHandler (E_BLOCK_FIRE);
constexpr cBlockFlowerPotHandler BlockFlowerPotHandler (E_BLOCK_FLOWER_POT);
constexpr cBlockIceHandler BlockFrostedIceHandler (E_BLOCK_FROSTED_ICE);
constexpr cBlockFurnaceHandler BlockFurnaceHandler (E_BLOCK_FURNACE);
constexpr cBlockGlassHandler BlockGlassHandler (E_BLOCK_GLASS);
constexpr cBlockGlassHandler BlockGlassPaneHandler (E_BLOCK_GLASS_PANE);
constexpr cBlockGlowstoneHandler BlockGlowstoneHandler (E_BLOCK_GLOWSTONE);
constexpr cDefaultBlockHandler BlockGoldBlockHandler (E_BLOCK_GOLD_BLOCK);
constexpr cDefaultOreHandler BlockGoldOreHandler (E_BLOCK_GOLD_ORE);
constexpr cBlockGrassHandler BlockGrassHandler (E_BLOCK_GRASS);
constexpr cDefaultBlockHandler BlockGrassPathHandler (E_BLOCK_GRASS_PATH);
constexpr cBlockGravelHandler BlockGravelHandler (E_BLOCK_GRAVEL);
constexpr cBlockGlazedTerracottaHandler BlockGrayGlazedTerracottaHandler (E_BLOCK_GRAY_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockGrayShulkerBoxHandler (E_BLOCK_GRAY_SHULKER_BOX);
constexpr cBlockGlazedTerracottaHandler BlockGreenGlazedTerracottaHandler (E_BLOCK_GREEN_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockGreenShulkerBoxHandler (E_BLOCK_GREEN_SHULKER_BOX);
constexpr cDefaultBlockHandler BlockHardenedClayHandler (E_BLOCK_HARDENED_CLAY);
constexpr cBlockSidewaysHandler BlockHayBaleHandler (E_BLOCK_HAY_BALE);
constexpr cBlockMobHeadHandler BlockHeadHandler (E_BLOCK_HEAD);
constexpr cBlockPressurePlateHandler BlockHeavyWeightedPressurePHandler(E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE);
constexpr cBlockHopperHandler BlockHopperHandler (E_BLOCK_HOPPER);
constexpr cDefaultBlockHandler BlockHugeBrownMushroomHandler (E_BLOCK_HUGE_BROWN_MUSHROOM);
constexpr cDefaultBlockHandler BlockHugeRedMushroomHandler (E_BLOCK_HUGE_RED_MUSHROOM);
constexpr cBlockIceHandler BlockIceHandler (E_BLOCK_ICE);
constexpr cBlockComparatorHandler BlockInactiveComparatorHandler (E_BLOCK_INACTIVE_COMPARATOR);
constexpr cBlockInfestedHandler BlockInfestedBlockHandler (E_BLOCK_SILVERFISH_EGG);
constexpr cDefaultBlockHandler BlockIronBarsHandler (E_BLOCK_IRON_BARS);
constexpr cDefaultBlockHandler BlockIronBlockHandler (E_BLOCK_IRON_BLOCK);
constexpr cBlockDoorHandler BlockIronDoorHandler (E_BLOCK_IRON_DOOR);
constexpr cDefaultOreHandler BlockIronOreHandler (E_BLOCK_IRON_ORE);
constexpr cBlockTrapdoorHandler BlockIronTrapdoorHandler (E_BLOCK_IRON_TRAPDOOR);
constexpr cBlockPumpkinHandler BlockJackOLanternHandler (E_BLOCK_JACK_O_LANTERN);
constexpr cBlockJukeboxHandler BlockJukeboxHandler (E_BLOCK_JUKEBOX);
constexpr cBlockDoorHandler BlockJungleDoorHandler (E_BLOCK_JUNGLE_DOOR);
constexpr cBlockFenceGateHandler BlockJungleFenceGateHandler (E_BLOCK_JUNGLE_FENCE_GATE);
constexpr cBlockFenceHandler BlockJungleFenceHandler (E_BLOCK_JUNGLE_FENCE);
constexpr cBlockStairsHandler BlockJungleWoodStairsHandler (E_BLOCK_JUNGLE_WOOD_STAIRS);
constexpr cBlockLadderHandler BlockLadderHandler (E_BLOCK_LADDER);
constexpr cDefaultBlockHandler BlockLapisBlockHandler (E_BLOCK_LAPIS_BLOCK);
constexpr cDefaultOreHandler BlockLapisOreHandler (E_BLOCK_LAPIS_ORE);
constexpr cBlockLavaHandler BlockLavaHandler (E_BLOCK_LAVA);
constexpr cBlockLeavesHandler BlockLeavesHandler (E_BLOCK_LEAVES);
constexpr cBlockLeverHandler BlockLeverHandler (E_BLOCK_LEVER);
constexpr cBlockGlazedTerracottaHandler BlockLightBlueGlazedTerracoHandler(E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockLightBlueShulkerBoxHandler (E_BLOCK_LIGHT_BLUE_SHULKER_BOX);
constexpr cBlockGlazedTerracottaHandler BlockLightGrayGlazedTerracoHandler(E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockLightGrayShulkerBoxHandler (E_BLOCK_LIGHT_GRAY_SHULKER_BOX);
constexpr cBlockPressurePlateHandler BlockLightWeightedPressurePHandler(E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE);
constexpr cBlockLilypadHandler BlockLilyPadHandler (E_BLOCK_LILY_PAD);
constexpr cBlockGlazedTerracottaHandler BlockLimeGlazedTerracottaHandler (E_BLOCK_LIME_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockLimeShulkerBoxHandler (E_BLOCK_LIME_SHULKER_BOX);
constexpr cBlockFurnaceHandler BlockLitFurnaceHandler (E_BLOCK_LIT_FURNACE);
constexpr cBlockSidewaysHandler BlockLogHandler (E_BLOCK_LOG);
constexpr cBlockGlazedTerracottaHandler BlockMagentaGlazedTerracottHandler(E_BLOCK_MAGENTA_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockMagentaShulkerBoxHandler (E_BLOCK_MAGENTA_SHULKER_BOX);
constexpr cDefaultBlockHandler BlockMagmaHandler (E_BLOCK_MAGMA);
constexpr cBlockMelonHandler BlockMelonHandler (E_BLOCK_MELON);
constexpr cBlockMelonStemHandler BlockMelonStemHandler (E_BLOCK_MELON_STEM);
constexpr cBlockMobSpawnerHandler BlockMobSpawnerHandler (E_BLOCK_MOB_SPAWNER);
constexpr cDefaultBlockHandler BlockMossyCobblestoneHandler (E_BLOCK_MOSSY_COBBLESTONE);
constexpr cBlockMyceliumHandler BlockMyceliumHandler (E_BLOCK_MYCELIUM);
constexpr cBlockFenceHandler BlockNetherBrickFenceHandler (E_BLOCK_NETHER_BRICK_FENCE);
constexpr cDefaultBlockHandler BlockNetherBrickHandler (E_BLOCK_NETHER_BRICK);
constexpr cBlockStairsHandler BlockNetherBrickStairsHandler (E_BLOCK_NETHER_BRICK_STAIRS);
constexpr cBlockPortalHandler BlockNetherPortalHandler (E_BLOCK_NETHER_PORTAL);
constexpr cDefaultOreHandler BlockNetherQuartzOreHandler (E_BLOCK_NETHER_QUARTZ_ORE);
constexpr cDefaultBlockHandler BlockNetherWartBlockHandler (E_BLOCK_NETHER_WART_BLOCK);
constexpr cBlockNetherWartHandler BlockNetherWartHandler (E_BLOCK_NETHER_WART);
constexpr cBlockNetherrack BlockNetherrackHandler (E_BLOCK_NETHERRACK);
constexpr cBlockLeavesHandler BlockNewLeavesHandler (E_BLOCK_NEW_LEAVES);
constexpr cBlockSidewaysHandler BlockNewLogHandler (E_BLOCK_NEW_LOG);
constexpr cBlockNoteBlockHandler BlockNoteBlockHandler (E_BLOCK_NOTE_BLOCK);
constexpr cBlockDoorHandler BlockOakDoorHandler (E_BLOCK_OAK_DOOR);
constexpr cBlockFenceGateHandler BlockOakFenceGateHandler (E_BLOCK_OAK_FENCE_GATE);
constexpr cBlockStairsHandler BlockOakWoodStairsHandler (E_BLOCK_OAK_WOOD_STAIRS);
constexpr cBlockObserverHandler BlockObserverHandler (E_BLOCK_OBSERVER);
constexpr cDefaultBlockHandler BlockObsidianHandler (E_BLOCK_OBSIDIAN);
constexpr cBlockGlazedTerracottaHandler BlockOrangeGlazedTerracottaHandler(E_BLOCK_ORANGE_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockOrangeShulkerBoxHandler (E_BLOCK_ORANGE_SHULKER_BOX);
constexpr cBlockPackedIceHandler BlockPackedIceHandler (E_BLOCK_PACKED_ICE);
constexpr cBlockGlazedTerracottaHandler BlockPinkGlazedTerracottaHandler (E_BLOCK_PINK_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockPinkShulkerBoxHandler (E_BLOCK_PINK_SHULKER_BOX);
constexpr cBlockPistonHandler BlockPistonHandler (E_BLOCK_PISTON);
constexpr cBlockPistonHeadHandler BlockPistonHeadHandler;
constexpr cDefaultBlockHandler BlockPistonMovedBlockHandler (E_BLOCK_PISTON_MOVED_BLOCK);
constexpr cBlockPlanksHandler BlockPlanksHandler (E_BLOCK_PLANKS);
constexpr cBlockCropsHandler<7> BlockPotatoesHandler (E_BLOCK_POTATOES); // 8 stages of growth
constexpr cBlockRailHandler BlockPoweredRailHandler (E_BLOCK_POWERED_RAIL);
constexpr cDefaultBlockHandler BlockPrismarineBlockHandler (E_BLOCK_PRISMARINE_BLOCK);
constexpr cBlockPumpkinHandler BlockPumpkinHandler (E_BLOCK_PUMPKIN);
constexpr cBlockPumpkinStemHandler BlockPumpkinStemHandler (E_BLOCK_PUMPKIN_STEM);
constexpr cBlockGlazedTerracottaHandler BlockPurpleGlazedTerracottaHandler(E_BLOCK_PURPLE_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockPurpleShulkerBoxHandler (E_BLOCK_PURPLE_SHULKER_BOX);
constexpr cDefaultBlockHandler BlockPurpurBlockHandler (E_BLOCK_PURPUR_BLOCK);
constexpr cBlockDoubleSlabHandler BlockPurpurDoubleSlabHandler (E_BLOCK_PURPUR_DOUBLE_SLAB);
constexpr cDefaultBlockHandler BlockPurpurPillarHandler (E_BLOCK_PURPUR_PILLAR);
constexpr cBlockSlabHandler BlockPurpurSlabHandler (E_BLOCK_PURPUR_SLAB);
constexpr cBlockStairsHandler BlockPurpurStairsHandler (E_BLOCK_PURPUR_STAIRS);
constexpr cBlockQuartzHandler BlockQuartzBlockHandler (E_BLOCK_QUARTZ_BLOCK);
constexpr cBlockStairsHandler BlockQuartzStairsHandler (E_BLOCK_QUARTZ_STAIRS);
constexpr cBlockRailHandler BlockRailHandler (E_BLOCK_RAIL);
constexpr cBlockGlazedTerracottaHandler BlockRedGlazedTerracottaHandler (E_BLOCK_RED_GLAZED_TERRACOTTA);
constexpr cBlockMushroomHandler BlockRedMushroomHandler (E_BLOCK_RED_MUSHROOM);
constexpr cDefaultBlockHandler BlockRedNetherBrickHandler (E_BLOCK_RED_NETHER_BRICK);
constexpr cBlockFlowerHandler BlockRedRoseHandler (E_BLOCK_RED_ROSE);
constexpr cDefaultBlockHandler BlockRedSandstoneHandler (E_BLOCK_RED_SANDSTONE);
constexpr cBlockSlabHandler BlockRedSandstoneSlabHandler (E_BLOCK_RED_SANDSTONE_SLAB);
constexpr cBlockStairsHandler BlockRedSandstoneStairsHandler (E_BLOCK_RED_SANDSTONE_STAIRS);
constexpr cDefaultBlockHandler BlockRedShulkerBoxHandler (E_BLOCK_RED_SHULKER_BOX);
constexpr cBlockRedstoneLampHandler BlockRedstoneLampHandler (E_BLOCK_REDSTONE_LAMP_ON);
constexpr cBlockGlowingRedstoneOreHandler BlockRedstoneOreGlowingHandler (E_BLOCK_REDSTONE_ORE_GLOWING);
constexpr cBlockRedstoneOreHandler BlockRedstoneOreHandler (E_BLOCK_REDSTONE_ORE);
constexpr cBlockRedstoneRepeaterHandler BlockRedstoneRepeaterOffHandler (E_BLOCK_REDSTONE_REPEATER_OFF);
constexpr cBlockRedstoneRepeaterHandler BlockRedstoneRepeaterOnHandler (E_BLOCK_REDSTONE_REPEATER_ON);
constexpr cBlockRedstoneTorchHandler BlockRedstoneTorchOffHandler (E_BLOCK_REDSTONE_TORCH_OFF);
constexpr cBlockRedstoneTorchHandler BlockRedstoneTorchOnHandler (E_BLOCK_REDSTONE_TORCH_ON);
constexpr cBlockRedstoneHandler BlockRedstoneWireHandler (E_BLOCK_REDSTONE_WIRE);
constexpr cBlockCommandBlockHandler BlockRepeatingCommandBlockHandler (E_BLOCK_REPEATING_COMMAND_BLOCK);
constexpr cBlockSandHandler BlockSandHandler (E_BLOCK_SAND);
constexpr cDefaultBlockHandler BlockSandstoneHandler (E_BLOCK_SANDSTONE);
constexpr cBlockStairsHandler BlockSandstoneStairsHandler (E_BLOCK_SANDSTONE_STAIRS);
constexpr cBlockSaplingHandler BlockSaplingHandler (E_BLOCK_SAPLING);
constexpr cBlockSeaLanternHandler BlockSeaLanternHandler (E_BLOCK_SEA_LANTERN);
constexpr cBlockSignPostHandler BlockSignPostHandler (E_BLOCK_SIGN_POST);
constexpr cBlockSlimeHandler BlockSlimeBlockHandler (E_BLOCK_SLIME_BLOCK);
constexpr cDefaultBlockHandler BlockSnowBlockHandler (E_BLOCK_SNOW_BLOCK);
constexpr cBlockSnowHandler BlockSnowHandler (E_BLOCK_SNOW);
constexpr cDefaultBlockHandler BlockSoulSandHandler (E_BLOCK_SOULSAND);
constexpr cBlockSpongeHandler BlockSpongeHandler (E_BLOCK_SPONGE);
constexpr cBlockDoorHandler BlockSpruceDoorHandler (E_BLOCK_SPRUCE_DOOR);
constexpr cBlockFenceGateHandler BlockSpruceFenceGateHandler (E_BLOCK_SPRUCE_FENCE_GATE);
constexpr cBlockFenceHandler BlockSpruceFenceHandler (E_BLOCK_SPRUCE_FENCE);
constexpr cBlockStairsHandler BlockSpruceWoodStairsHandler (E_BLOCK_SPRUCE_WOOD_STAIRS);
constexpr cDefaultBlockHandler BlockStainedClayHandler (E_BLOCK_STAINED_CLAY);
constexpr cBlockGlassHandler BlockStainedGlassHandler (E_BLOCK_STAINED_GLASS);
constexpr cBlockGlassHandler BlockStainedGlassPaneHandler (E_BLOCK_STAINED_GLASS_PANE);
constexpr cDefaultBlockHandler BlockStandingBannerHandler (E_BLOCK_STANDING_BANNER); // TODO: drops correct?
constexpr cBlockLavaHandler BlockStationaryLavaHandler (E_BLOCK_STATIONARY_LAVA);
constexpr cBlockWaterHandler BlockStationaryWaterHandler (E_BLOCK_STATIONARY_WATER);
constexpr cBlockPistonHandler BlockStickyPistonHandler (E_BLOCK_STICKY_PISTON);
constexpr cBlockStairsHandler BlockStoneBrickStairsHandler (E_BLOCK_STONE_BRICK_STAIRS);
constexpr cDefaultBlockHandler BlockStoneBricksHandler (E_BLOCK_STONE_BRICKS);
constexpr cBlockButtonHandler BlockStoneButtonHandler (E_BLOCK_STONE_BUTTON);
constexpr cBlockStoneHandler BlockStoneHandler (E_BLOCK_STONE);
constexpr cBlockPressurePlateHandler BlockStonePressurePlateHandler (E_BLOCK_STONE_PRESSURE_PLATE);
constexpr cBlockSlabHandler BlockStoneSlabHandler (E_BLOCK_STONE_SLAB);
constexpr cDefaultBlockHandler BlockStructureBlockHandler (E_BLOCK_STRUCTURE_BLOCK);
constexpr cDefaultBlockHandler BlockStructureVoidHandler (E_BLOCK_STRUCTURE_VOID);
constexpr cBlockSugarcaneHandler BlockSugarcaneHandler (E_BLOCK_SUGARCANE);
constexpr cBlockTallGrassHandler BlockTallGrassHandler (E_BLOCK_TALL_GRASS);
constexpr cBlockTNTHandler BlockTntHandler (E_BLOCK_TNT);
constexpr cBlockTorchHandler BlockTorchHandler (E_BLOCK_TORCH);
constexpr cBlockTrapdoorHandler BlockTrapdoorHandler (E_BLOCK_TRAPDOOR);
constexpr cBlockChestHandler BlockTrappedChestHandler (E_BLOCK_TRAPPED_CHEST);
constexpr cBlockTripwireHandler BlockTripwireHandler (E_BLOCK_TRIPWIRE);
constexpr cBlockTripwireHookHandler BlockTripwireHookHandler (E_BLOCK_TRIPWIRE_HOOK);
constexpr cBlockVineHandler BlockVinesHandler (E_BLOCK_VINES);
constexpr cDefaultBlockHandler BlockWallBannerHandler (E_BLOCK_WALL_BANNER); // TODO: drops correct?
constexpr cBlockWallSignHandler BlockWallsignHandler (E_BLOCK_WALLSIGN);
constexpr cBlockWaterHandler BlockWaterHandler (E_BLOCK_WATER);
constexpr cBlockGlazedTerracottaHandler BlockWhiteGlazedTerracottaHandler (E_BLOCK_WHITE_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockWhiteShulkerBoxHandler (E_BLOCK_WHITE_SHULKER_BOX);
constexpr cBlockButtonHandler BlockWoodenButtonHandler (E_BLOCK_WOODEN_BUTTON);
constexpr cBlockPressurePlateHandler BlockWoodenPressurePlateHandler (E_BLOCK_WOODEN_PRESSURE_PLATE);
constexpr cBlockSlabHandler BlockWoodenSlabHandler (E_BLOCK_WOODEN_SLAB);
constexpr cBlockClothHandler BlockWoolHandler (E_BLOCK_WOOL);
constexpr cBlockWorkbenchHandler BlockWorkbenchHandler (E_BLOCK_WORKBENCH);
constexpr cBlockFlowerHandler BlockYellowFlowerHandler (E_BLOCK_YELLOW_FLOWER);
constexpr cBlockGlazedTerracottaHandler BlockYellowGlazedTerracottaHandler(E_BLOCK_YELLOW_GLAZED_TERRACOTTA);
constexpr cDefaultBlockHandler BlockYellowShulkerBoxHandler (E_BLOCK_YELLOW_SHULKER_BOX);
}
////////////////////////////////////////////////////////////////////////////////
// cBlockHandler:
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) const
{
// By default, all blocks can be placed and the meta is copied over from the item's damage value:
a_BlockType = m_BlockType;
a_BlockMeta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage & 0x0f);
return true;
}
void cBlockHandler::OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) const
{
}
void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const
{
if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_ChunkInterface, a_Chunk.AbsoluteToRelative(a_BlockPos), a_Chunk); }))
{
return;
}
if (DoesDropOnUnsuitable())
{
a_ChunkInterface.DropBlockAsPickups(a_BlockPos);
}
else
{
a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_AIR, 0);
}
}
void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor)
{
if (!cChunkDef::IsValidHeight(a_NeighborPos.y))
{
return;
}
cBlockHandler::For(a_ChunkInterface.GetBlock(a_NeighborPos)).OnNeighborChanged(a_ChunkInterface, a_NeighborPos, a_WhichNeighbor);
}
cItems cBlockHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const
{
UNUSED(a_Digger);
UNUSED(a_Tool);
// Add self:
return cItem(m_BlockType, 1, a_BlockMeta);
}
bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const
{
return true;
}
bool cBlockHandler::IsUseable() const
{
return false;
}
bool cBlockHandler::IsClickedThrough(void) const
{
return false;
}
bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const
{
return (m_BlockType == E_BLOCK_AIR);
}
bool cBlockHandler::DoesDropOnUnsuitable(void) const
{
return true;
}
bool cBlockHandler::IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta) const
{
// Default functionality: Test the height, since we assume full voxels with varying height
return (a_RelPosition.y < cBlockInfo::GetBlockHeight(m_BlockType));
}
cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const
{
if (!cBlockInfo::IsSolid(m_BlockType))
{
// Non-solid things can be placed within entities
return cBoundingBox(0, 0, 0, 0, 0, 0);
}
return cBoundingBox(0, 1, 0, cBlockInfo::GetBlockHeight(m_BlockType), 0, 1);
}
void cBlockHandler::Check(
cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface,
Vector3i a_RelPos,
cChunk & a_Chunk
) const
{
const auto Position = cChunkDef::RelativeToAbsolute(a_RelPos, a_Chunk.GetPos());
NeighborChanged(a_ChunkInterface, Position.addedX(-1), BLOCK_FACE_XP);
NeighborChanged(a_ChunkInterface, Position.addedX(1), BLOCK_FACE_XM);
NeighborChanged(a_ChunkInterface, Position.addedY(-1), BLOCK_FACE_YP);
NeighborChanged(a_ChunkInterface, Position.addedY(1), BLOCK_FACE_YM);
NeighborChanged(a_ChunkInterface, Position.addedZ(-1), BLOCK_FACE_ZP);
NeighborChanged(a_ChunkInterface, Position.addedZ(1), BLOCK_FACE_ZM);
}
ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta) const
{
// Zero for transparent
return 0;
}
bool cBlockHandler::ToolHasSilkTouch(const cItem * a_Tool)
{
return ((a_Tool != nullptr) && (a_Tool->m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0));
}
unsigned char cBlockHandler::ToolFortuneLevel(const cItem * a_Tool)
{
if ((a_Tool != nullptr) && ItemCategory::IsTool(a_Tool->m_ItemType))
{
// Return enchantment level, limited to avoid spawning excessive pickups (crashing the server) when modified items are used:
return static_cast<unsigned char>(std::min(8U, a_Tool->m_Enchantments.GetLevel(cEnchantments::enchFortune)));
}
// Not a tool:
return 0;
}
char cBlockHandler::FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap)
{
// First sample the discrete random distribution.
char DropNum = GetRandomProvider().RandInt<char>(a_MinDrop, a_DefaultMax + a_BonusMax);
// Then clamp to within range (clamp instead of min incase of overflow):
return std::clamp<char>(DropNum, a_MinDrop, a_DropCap);
}
const cBlockHandler & cBlockHandler::For(BLOCKTYPE a_BlockType)
{
// Switch on the block type, as an enumeration
// Clang will fail if any type is unhandled:
switch (static_cast<ENUM_BLOCK_TYPE>(a_BlockType))
{
// Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_DOOR: return BlockAcaciaDoorHandler;
case E_BLOCK_ACACIA_FENCE: return BlockAcaciaFenceHandler;
case E_BLOCK_ACACIA_FENCE_GATE: return BlockAcaciaFenceGateHandler;
case E_BLOCK_ACACIA_WOOD_STAIRS: return BlockAcaciaWoodStairsHandler;
case E_BLOCK_ACTIVATOR_RAIL: return BlockActivatorRailHandler;
case E_BLOCK_ACTIVE_COMPARATOR: return BlockActiveComparatorHandler;
case E_BLOCK_AIR: return BlockAirHandler;
case E_BLOCK_ANVIL: return BlockAnvilHandler;
case E_BLOCK_BARRIER: return BlockBarrierHandler;
case E_BLOCK_BEACON: return BlockBeaconHandler;
case E_BLOCK_BED: return BlockBedHandler;
case E_BLOCK_BEDROCK: return BlockBedrockHandler;
case E_BLOCK_BEETROOTS: return BlockBeetrootsHandler;
case E_BLOCK_BIG_FLOWER: return BlockBigFlowerHandler;
case E_BLOCK_BIRCH_DOOR: return BlockBirchDoorHandler;
case E_BLOCK_BIRCH_FENCE: return BlockBirchFenceHandler;
case E_BLOCK_BIRCH_FENCE_GATE: return BlockBirchFenceGateHandler;
case E_BLOCK_BIRCH_WOOD_STAIRS: return BlockBirchWoodStairsHandler;
case E_BLOCK_BLACK_GLAZED_TERRACOTTA: return BlockBlackGlazedTerracottaHandler;
case E_BLOCK_BLACK_SHULKER_BOX: return BlockBlackShulkerBoxHandler;
case E_BLOCK_BLOCK_OF_COAL: return BlockBlockOfCoalHandler;
case E_BLOCK_BLOCK_OF_REDSTONE: return BlockBlockOfRedstoneHandler;
case E_BLOCK_BLUE_GLAZED_TERRACOTTA: return BlockBlueGlazedTerracottaHandler;
case E_BLOCK_BLUE_SHULKER_BOX: return BlockBlueShulkerBoxHandler;
case E_BLOCK_BONE_BLOCK: return BlockBoneBlockHandler;
case E_BLOCK_BOOKCASE: return BlockBookcaseHandler;
case E_BLOCK_BREWING_STAND: return BlockBrewingStandHandler;
case E_BLOCK_BRICK: return BlockBrickHandler;
case E_BLOCK_BRICK_STAIRS: return BlockBrickStairsHandler;
case E_BLOCK_BROWN_GLAZED_TERRACOTTA: return BlockBrownGlazedTerracottaHandler;
case E_BLOCK_BROWN_MUSHROOM: return BlockBrownMushroomHandler;
case E_BLOCK_BROWN_SHULKER_BOX: return BlockBrownShulkerBoxHandler;
case E_BLOCK_CACTUS: return BlockCactusHandler;
case E_BLOCK_CAKE: return BlockCakeHandler;
case E_BLOCK_CARPET: return BlockCarpetHandler;
case E_BLOCK_CARROTS: return BlockCarrotsHandler;
case E_BLOCK_CAULDRON: return BlockCauldronHandler;
case E_BLOCK_CHAIN_COMMAND_BLOCK: return BlockChainCommandBlockHandler;
case E_BLOCK_CHEST: return BlockChestHandler;
case E_BLOCK_CHORUS_FLOWER: return BlockChorusFlowerHandler;
case E_BLOCK_CHORUS_PLANT: return BlockChorusPlantHandler;
case E_BLOCK_CLAY: return BlockClayHandler;
case E_BLOCK_COAL_ORE: return BlockCoalOreHandler;
case E_BLOCK_COBBLESTONE: return BlockCobblestoneHandler;
case E_BLOCK_COBBLESTONE_STAIRS: return BlockCobblestoneStairsHandler;
case E_BLOCK_COBBLESTONE_WALL: return BlockCobblestoneWallHandler;
case E_BLOCK_COBWEB: return BlockCobwebHandler;
case E_BLOCK_COCOA_POD: return BlockCocoaPodHandler;
case E_BLOCK_COMMAND_BLOCK: return BlockCommandBlockHandler;
case E_BLOCK_CONCRETE: return BlockConcreteHandler;
case E_BLOCK_CONCRETE_POWDER: return BlockConcretePowderHandler;
case E_BLOCK_CROPS: return BlockCropsHandler;
case E_BLOCK_CYAN_GLAZED_TERRACOTTA: return BlockCyanGlazedTerracottaHandler;
case E_BLOCK_CYAN_SHULKER_BOX: return BlockCyanShulkerBoxHandler;
case E_BLOCK_DARK_OAK_DOOR: return BlockDarkOakDoorHandler;
case E_BLOCK_DARK_OAK_FENCE: return BlockDarkOakFenceHandler;
case E_BLOCK_DARK_OAK_FENCE_GATE: return BlockDarkOakFenceGateHandler;
case E_BLOCK_DARK_OAK_WOOD_STAIRS: return BlockDarkOakWoodStairsHandler;
case E_BLOCK_DAYLIGHT_SENSOR: return BlockDaylightSensorHandler;
case E_BLOCK_DEAD_BUSH: return BlockDeadBushHandler;
case E_BLOCK_DETECTOR_RAIL: return BlockDetectorRailHandler;
case E_BLOCK_DIAMOND_BLOCK: return BlockDiamondBlockHandler;
case E_BLOCK_DIAMOND_ORE: return BlockDiamondOreHandler;
case E_BLOCK_DIRT: return BlockDirtHandler;
case E_BLOCK_DISPENSER: return BlockDispenserHandler;
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return BlockDoubleRedSandstoneSlabHandler;
case E_BLOCK_DOUBLE_STONE_SLAB: return BlockDoubleStoneSlabHandler;
case E_BLOCK_DOUBLE_WOODEN_SLAB: return BlockDoubleWoodenSlabHandler;
case E_BLOCK_DRAGON_EGG: return BlockDragonEggHandler;
case E_BLOCK_DROPPER: return BlockDropperHandler;
case E_BLOCK_EMERALD_BLOCK: return BlockEmeraldBlockHandler;
case E_BLOCK_EMERALD_ORE: return BlockEmeraldOreHandler;
case E_BLOCK_ENCHANTMENT_TABLE: return BlockEnchantingTableHandler;
case E_BLOCK_ENDER_CHEST: return BlockEnderChestHandler;
case E_BLOCK_END_BRICKS: return BlockEndBricksHandler;
case E_BLOCK_END_GATEWAY: return BlockEndGatewayHandler;
case E_BLOCK_END_PORTAL: return BlockEndPortalHandler;
case E_BLOCK_END_PORTAL_FRAME: return BlockEndPortalFrameHandler;
case E_BLOCK_END_ROD: return BlockEndRodHandler;
case E_BLOCK_END_STONE: return BlockEndStoneHandler;
case E_BLOCK_FARMLAND: return BlockFarmlandHandler;
case E_BLOCK_FENCE: return BlockFenceHandler;
case E_BLOCK_FIRE: return BlockFireHandler;
case E_BLOCK_FLOWER_POT: return BlockFlowerPotHandler;
case E_BLOCK_FROSTED_ICE: return BlockFrostedIceHandler;
case E_BLOCK_FURNACE: return BlockFurnaceHandler;
case E_BLOCK_GLASS: return BlockGlassHandler;
case E_BLOCK_GLASS_PANE: return BlockGlassPaneHandler;
case E_BLOCK_GLOWSTONE: return BlockGlowstoneHandler;
case E_BLOCK_GOLD_BLOCK: return BlockGoldBlockHandler;
case E_BLOCK_GOLD_ORE: return BlockGoldOreHandler;
case E_BLOCK_GRASS: return BlockGrassHandler;
case E_BLOCK_GRASS_PATH: return BlockGrassPathHandler;
case E_BLOCK_GRAVEL: return BlockGravelHandler;
case E_BLOCK_GRAY_GLAZED_TERRACOTTA: return BlockGrayGlazedTerracottaHandler;
case E_BLOCK_GRAY_SHULKER_BOX: return BlockGrayShulkerBoxHandler;
case E_BLOCK_GREEN_GLAZED_TERRACOTTA: return BlockGreenGlazedTerracottaHandler;
case E_BLOCK_GREEN_SHULKER_BOX: return BlockGreenShulkerBoxHandler;
case E_BLOCK_HARDENED_CLAY: return BlockHardenedClayHandler;
case E_BLOCK_HAY_BALE: return BlockHayBaleHandler;
case E_BLOCK_HEAD: return BlockHeadHandler;
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return BlockHeavyWeightedPressurePHandler;
case E_BLOCK_HOPPER: return BlockHopperHandler;
case E_BLOCK_HUGE_BROWN_MUSHROOM: return BlockHugeBrownMushroomHandler;
case E_BLOCK_HUGE_RED_MUSHROOM: return BlockHugeRedMushroomHandler;
case E_BLOCK_ICE: return BlockIceHandler;
case E_BLOCK_INACTIVE_COMPARATOR: return BlockInactiveComparatorHandler;
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return BlockDaylightSensorHandler;
case E_BLOCK_IRON_BARS: return BlockIronBarsHandler;
case E_BLOCK_IRON_BLOCK: return BlockIronBlockHandler;
case E_BLOCK_IRON_DOOR: return BlockIronDoorHandler;
case E_BLOCK_IRON_ORE: return BlockIronOreHandler;
case E_BLOCK_IRON_TRAPDOOR: return BlockIronTrapdoorHandler;
case E_BLOCK_JACK_O_LANTERN: return BlockJackOLanternHandler;
case E_BLOCK_JUKEBOX: return BlockJukeboxHandler;
case E_BLOCK_JUNGLE_DOOR: return BlockJungleDoorHandler;
case E_BLOCK_JUNGLE_FENCE: return BlockJungleFenceHandler;
case E_BLOCK_JUNGLE_FENCE_GATE: return BlockJungleFenceGateHandler;
case E_BLOCK_JUNGLE_WOOD_STAIRS: return BlockJungleWoodStairsHandler;
case E_BLOCK_LADDER: return BlockLadderHandler;
case E_BLOCK_LAPIS_BLOCK: return BlockLapisBlockHandler;
case E_BLOCK_LAPIS_ORE: return BlockLapisOreHandler;
case E_BLOCK_LAVA: return BlockLavaHandler;
case E_BLOCK_LEAVES: return BlockLeavesHandler;
case E_BLOCK_LEVER: return BlockLeverHandler;
case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA: return BlockLightBlueGlazedTerracoHandler;
case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: return BlockLightBlueShulkerBoxHandler;
case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA: return BlockLightGrayGlazedTerracoHandler;
case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: return BlockLightGrayShulkerBoxHandler;
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return BlockLightWeightedPressurePHandler;
case E_BLOCK_LILY_PAD: return BlockLilyPadHandler;
case E_BLOCK_LIME_GLAZED_TERRACOTTA: return BlockLimeGlazedTerracottaHandler;
case E_BLOCK_LIME_SHULKER_BOX: return BlockLimeShulkerBoxHandler;
case E_BLOCK_LIT_FURNACE: return BlockLitFurnaceHandler;
case E_BLOCK_LOG: return BlockLogHandler;
case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA: return BlockMagentaGlazedTerracottHandler;
case E_BLOCK_MAGENTA_SHULKER_BOX: return BlockMagentaShulkerBoxHandler;
case E_BLOCK_MAGMA: return BlockMagmaHandler;
case E_BLOCK_MELON: return BlockMelonHandler;
case E_BLOCK_MELON_STEM: return BlockMelonStemHandler;
case E_BLOCK_MOB_SPAWNER: return BlockMobSpawnerHandler;
case E_BLOCK_MOSSY_COBBLESTONE: return BlockMossyCobblestoneHandler;
case E_BLOCK_MYCELIUM: return BlockMyceliumHandler;
case E_BLOCK_NETHERRACK: return BlockNetherrackHandler;
case E_BLOCK_NETHER_BRICK: return BlockNetherBrickHandler;
case E_BLOCK_NETHER_BRICK_FENCE: return BlockNetherBrickFenceHandler;
case E_BLOCK_NETHER_BRICK_STAIRS: return BlockNetherBrickStairsHandler;
case E_BLOCK_NETHER_PORTAL: return BlockNetherPortalHandler;
case E_BLOCK_NETHER_QUARTZ_ORE: return BlockNetherQuartzOreHandler;
case E_BLOCK_NETHER_WART: return BlockNetherWartHandler;
case E_BLOCK_NETHER_WART_BLOCK: return BlockNetherWartBlockHandler;
case E_BLOCK_NEW_LEAVES: return BlockNewLeavesHandler;
case E_BLOCK_NEW_LOG: return BlockNewLogHandler;
case E_BLOCK_NOTE_BLOCK: return BlockNoteBlockHandler;
case E_BLOCK_OAK_DOOR: return BlockOakDoorHandler;
case E_BLOCK_OAK_FENCE_GATE: return BlockOakFenceGateHandler;
case E_BLOCK_OAK_WOOD_STAIRS: return BlockOakWoodStairsHandler;
case E_BLOCK_OBSERVER: return BlockObserverHandler;
case E_BLOCK_OBSIDIAN: return BlockObsidianHandler;
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA: return BlockOrangeGlazedTerracottaHandler;
case E_BLOCK_ORANGE_SHULKER_BOX: return BlockOrangeShulkerBoxHandler;
case E_BLOCK_PACKED_ICE: return BlockPackedIceHandler;
case E_BLOCK_PINK_GLAZED_TERRACOTTA: return BlockPinkGlazedTerracottaHandler;
case E_BLOCK_PINK_SHULKER_BOX: return BlockPinkShulkerBoxHandler;
case E_BLOCK_PISTON: return BlockPistonHandler;
case E_BLOCK_PISTON_EXTENSION: return BlockPistonHeadHandler;
case E_BLOCK_PISTON_MOVED_BLOCK: return BlockPistonMovedBlockHandler;
case E_BLOCK_PLANKS: return BlockPlanksHandler;
case E_BLOCK_POTATOES: return BlockPotatoesHandler;
case E_BLOCK_POWERED_RAIL: return BlockPoweredRailHandler;
case E_BLOCK_PRISMARINE_BLOCK: return BlockPrismarineBlockHandler;
case E_BLOCK_PUMPKIN: return BlockPumpkinHandler;
case E_BLOCK_PUMPKIN_STEM: return BlockPumpkinStemHandler;
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA: return BlockPurpleGlazedTerracottaHandler;
case E_BLOCK_PURPLE_SHULKER_BOX: return BlockPurpleShulkerBoxHandler;
case E_BLOCK_PURPUR_BLOCK: return BlockPurpurBlockHandler;
case E_BLOCK_PURPUR_DOUBLE_SLAB: return BlockPurpurDoubleSlabHandler;
case E_BLOCK_PURPUR_PILLAR: return BlockPurpurPillarHandler;
case E_BLOCK_PURPUR_SLAB: return BlockPurpurSlabHandler;
case E_BLOCK_PURPUR_STAIRS: return BlockPurpurStairsHandler;
case E_BLOCK_QUARTZ_BLOCK: return BlockQuartzBlockHandler;
case E_BLOCK_QUARTZ_STAIRS: return BlockQuartzStairsHandler;
case E_BLOCK_RAIL: return BlockRailHandler;
case E_BLOCK_REDSTONE_LAMP_OFF: return BlockRedstoneLampHandler;
case E_BLOCK_REDSTONE_LAMP_ON: return BlockRedstoneLampHandler;
case E_BLOCK_REDSTONE_ORE: return BlockRedstoneOreHandler;
case E_BLOCK_REDSTONE_ORE_GLOWING: return BlockRedstoneOreGlowingHandler;
case E_BLOCK_REDSTONE_REPEATER_OFF: return BlockRedstoneRepeaterOffHandler;
case E_BLOCK_REDSTONE_REPEATER_ON: return BlockRedstoneRepeaterOnHandler;
case E_BLOCK_REDSTONE_TORCH_OFF: return BlockRedstoneTorchOffHandler;
case E_BLOCK_REDSTONE_TORCH_ON: return BlockRedstoneTorchOnHandler;
case E_BLOCK_REDSTONE_WIRE: return BlockRedstoneWireHandler;
case E_BLOCK_RED_GLAZED_TERRACOTTA: return BlockRedGlazedTerracottaHandler;
case E_BLOCK_RED_MUSHROOM: return BlockRedMushroomHandler;
case E_BLOCK_RED_NETHER_BRICK: return BlockRedNetherBrickHandler;
case E_BLOCK_RED_ROSE: return BlockRedRoseHandler;
case E_BLOCK_RED_SANDSTONE: return BlockRedSandstoneHandler;
case E_BLOCK_RED_SANDSTONE_SLAB: return BlockRedSandstoneSlabHandler;
case E_BLOCK_RED_SANDSTONE_STAIRS: return BlockRedSandstoneStairsHandler;
case E_BLOCK_RED_SHULKER_BOX: return BlockRedShulkerBoxHandler;
case E_BLOCK_REPEATING_COMMAND_BLOCK: return BlockRepeatingCommandBlockHandler;
case E_BLOCK_SAND: return BlockSandHandler;
case E_BLOCK_SANDSTONE: return BlockSandstoneHandler;
case E_BLOCK_SANDSTONE_STAIRS: return BlockSandstoneStairsHandler;
case E_BLOCK_SAPLING: return BlockSaplingHandler;
case E_BLOCK_SEA_LANTERN: return BlockSeaLanternHandler;
case E_BLOCK_SIGN_POST: return BlockSignPostHandler;
case E_BLOCK_SILVERFISH_EGG: return BlockInfestedBlockHandler;
case E_BLOCK_SLIME_BLOCK: return BlockSlimeBlockHandler;
case E_BLOCK_SNOW: return BlockSnowHandler;
case E_BLOCK_SNOW_BLOCK: return BlockSnowBlockHandler;
case E_BLOCK_SOULSAND: return BlockSoulSandHandler;
case E_BLOCK_SPONGE: return BlockSpongeHandler;
case E_BLOCK_SPRUCE_DOOR: return BlockSpruceDoorHandler;
case E_BLOCK_SPRUCE_FENCE: return BlockSpruceFenceHandler;
case E_BLOCK_SPRUCE_FENCE_GATE: return BlockSpruceFenceGateHandler;
case E_BLOCK_SPRUCE_WOOD_STAIRS: return BlockSpruceWoodStairsHandler;
case E_BLOCK_STAINED_CLAY: return BlockStainedClayHandler;
case E_BLOCK_STAINED_GLASS: return BlockStainedGlassHandler;
case E_BLOCK_STAINED_GLASS_PANE: return BlockStainedGlassPaneHandler;
case E_BLOCK_STANDING_BANNER: return BlockStandingBannerHandler;
case E_BLOCK_STATIONARY_LAVA: return BlockStationaryLavaHandler;
case E_BLOCK_STATIONARY_WATER: return BlockStationaryWaterHandler;
case E_BLOCK_STICKY_PISTON: return BlockStickyPistonHandler;
case E_BLOCK_STONE: return BlockStoneHandler;
case E_BLOCK_STONE_BRICKS: return BlockStoneBricksHandler;
case E_BLOCK_STONE_BRICK_STAIRS: return BlockStoneBrickStairsHandler;
case E_BLOCK_STONE_BUTTON: return BlockStoneButtonHandler;
case E_BLOCK_STONE_PRESSURE_PLATE: return BlockStonePressurePlateHandler;
case E_BLOCK_STONE_SLAB: return BlockStoneSlabHandler;
case E_BLOCK_STRUCTURE_BLOCK: return BlockStructureBlockHandler;
case E_BLOCK_STRUCTURE_VOID: return BlockStructureVoidHandler;
case E_BLOCK_SUGARCANE: return BlockSugarcaneHandler;
case E_BLOCK_TALL_GRASS: return BlockTallGrassHandler;
case E_BLOCK_TNT: return BlockTntHandler;
case E_BLOCK_TORCH: return BlockTorchHandler;
case E_BLOCK_TRAPDOOR: return BlockTrapdoorHandler;
case E_BLOCK_TRAPPED_CHEST: return BlockTrappedChestHandler;
case E_BLOCK_TRIPWIRE: return BlockTripwireHandler;
case E_BLOCK_TRIPWIRE_HOOK: return BlockTripwireHookHandler;
case E_BLOCK_VINES: return BlockVinesHandler;
case E_BLOCK_WALLSIGN: return BlockWallsignHandler;
case E_BLOCK_WALL_BANNER: return BlockWallBannerHandler;
case E_BLOCK_WATER: return BlockWaterHandler;
case E_BLOCK_WHITE_GLAZED_TERRACOTTA: return BlockWhiteGlazedTerracottaHandler;
case E_BLOCK_WHITE_SHULKER_BOX: return BlockWhiteShulkerBoxHandler;
case E_BLOCK_WOODEN_BUTTON: return BlockWoodenButtonHandler;
case E_BLOCK_WOODEN_PRESSURE_PLATE: return BlockWoodenPressurePlateHandler;
case E_BLOCK_WOODEN_SLAB: return BlockWoodenSlabHandler;
case E_BLOCK_WOOL: return BlockWoolHandler;
case E_BLOCK_WORKBENCH: return BlockWorkbenchHandler;
case E_BLOCK_YELLOW_FLOWER: return BlockYellowFlowerHandler;
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: return BlockYellowGlazedTerracottaHandler;
case E_BLOCK_YELLOW_SHULKER_BOX: return BlockYellowShulkerBoxHandler;
// TODO: these will be removed in 1.13+ migration
case E_BLOCK_NUMBER_OF_TYPES:
case E_BLOCK_UNFINISHED: return BlockAirHandler;
}
UNREACHABLE("Getting handler for unexpected block type");
}
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