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// Color.h

// Declares a class to handle item color related code





#pragma once

	// tolua_begin

class cColor
{
public:

	enum
	{
		COLOR_MIN = 0,
		COLOR_MAX = 255,
		COLOR_LIMIT = 256,
		COLOR_NONE = 0xFFFFFFFF,
	};
	cColor() { m_Color = COLOR_NONE;}
	cColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue) { SetColor(a_Red, a_Green, a_Blue); }

	/// Returns whether the color is a valid color
	bool IsValid() const { return m_Color != COLOR_NONE; }

	/// Changes the color
	void SetColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue);

	/// Alters the red value of the color
	void SetRed(unsigned char a_Red);

	/// Alters the green value of the color
	void SetGreen(unsigned char a_Red);

	/// Alters the blue value of the color
	void SetBlue(unsigned char a_Red);

	/// Returns the red value of the color
	unsigned char GetRed() const;

	/// Returns the green value of the color
	unsigned char GetGreen() const;

	/// Returns the blue value of the color
	unsigned char GetBlue() const;

	/// Resets the color
	void Clear() { m_Color = COLOR_NONE; }
	// tolua_end

	unsigned int m_Color;

};