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// FireChargeEntity.h
// Declares the cFireChargeEntity representing the fire charge shot by the blaze
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cFireChargeEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireChargeEntity)
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(Vector3i a_Block);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
} ; // tolua_export
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