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target_sources(
${CMAKE_PROJECT_NAME} PRIVATE
BioGen.cpp
Caves.cpp
ChunkDesc.cpp
ChunkGenerator.cpp
CompoGen.cpp
CompoGenBiomal.cpp
ComposableGenerator.cpp
DistortedHeightmap.cpp
DungeonRoomsFinisher.cpp
EndGen.cpp
EnderDragonFightStructuresGen.cpp
FinishGen.cpp
GridStructGen.cpp
HeiGen.cpp
MineShafts.cpp
Noise3DGenerator.cpp
PieceGeneratorBFSTree.cpp
PiecePool.cpp
PieceStructuresGen.cpp
Prefab.cpp
PrefabPiecePool.cpp
PrefabStructure.cpp
Ravines.cpp
RoughRavines.cpp
SinglePieceStructuresGen.cpp
StructGen.cpp
Trees.cpp
TwoHeights.cpp
VerticalLimit.cpp
VerticalStrategy.cpp
VillageGen.cpp
BioGen.h
Caves.h
ChunkDesc.h
ChunkGenerator.h
CompoGen.h
CompoGenBiomal.h
ComposableGenerator.h
CompositedHeiGen.h
DistortedHeightmap.h
DungeonRoomsFinisher.h
EndGen.h
EnderDragonFightStructuresGen.h
FinishGen.h
GridStructGen.h
HeiGen.h
IntGen.h
MineShafts.h
Noise3DGenerator.h
PieceGeneratorBFSTree.h
PiecePool.h
PieceStructuresGen.h
Prefab.h
PrefabPiecePool.h
PrefabStructure.h
ProtIntGen.h
Ravines.h
RoughRavines.h
ShapeGen.cpp
SinglePieceStructuresGen.h
StructGen.h
Trees.h
TwoHeights.h
VerticalLimit.h
VerticalStrategy.h
VillageGen.h
)
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