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#pragma once
#include "ItemFood.h"
class cItemGoldenAppleHandler :
public cItemFoodHandler
{
typedef cItemFoodHandler super;
public:
cItemGoldenAppleHandler()
: super(E_ITEM_GOLDEN_APPLE)
{
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
// Feed the player:
FoodInfo Info = GetFoodInfo();
a_Player->Feed(Info.FoodLevel, Info.Saturation);
// Add the effects:
a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0);
a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1);
// When the apple is a 'notch apple', give extra effects:
if (a_Item->m_ItemDamage >= E_META_GOLDEN_APPLE_ENCHANTED)
{
a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 600, 4);
a_Player->AddEntityEffect(cEntityEffect::effResistance, 6000, 0);
a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
}
a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
virtual FoodInfo GetFoodInfo(void) override
{
return FoodInfo(4, 9.6);
}
virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override
{
return false;
}
};
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