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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Blocks/BlockSign.h"
class cItemSignHandler :
public cItemHandler
{
public:
cItemSignHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
if (a_BlockFace == BLOCK_FACE_TOP)
{
a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation());
a_BlockType = E_BLOCK_SIGN_POST;
}
else
{
a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace);
a_BlockType = E_BLOCK_WALLSIGN;
}
return true;
}
} ;
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