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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "AggressiveMonster.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Tracer.h"
#include "Behaviors/BehaviorAggressive.h"
#include "Behaviors/BehaviorChaser.h"
#include "Behaviors/BehaviorWanderer.h"
cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), m_BehaviorAggressive(this, 10)
{
m_EMPersonality = AGGRESSIVE;
ASSERT(GetBehaviorChaser() != nullptr);
}
void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
cBehaviorChaser * BehaviorChaser = GetBehaviorChaser();
cBehaviorWanderer * BehaviorWanderer = GetBehaviorWanderer();
for (;;)
{
m_BehaviorAggressive.ActiveTick();
if (BehaviorChaser->ActiveTick())
{
break;
}
if ((BehaviorWanderer != nullptr) && BehaviorWanderer->ActiveTick(a_Dt, a_Chunk))
{
break;
}
ASSERT(!"Not a single Behavior took control, this is not normal. ");
break;
}
BehaviorChaser->Tick();
}
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