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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Bat.h"
#include "../Chunk.h"
cBat::cBat(void) :
super(mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9)
{
SetGravity(-2.0f);
SetAirDrag(0.05f);
m_EMPersonality = PASSIVE;
m_BehaviorWanderer.AttachToMonster(*this);
GetMonsterConfig("Bat");
}
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