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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorAggressive.h"
#include "BehaviorChaser.h"
#include "../Monster.h"
#include "../../Chunk.h"
#include "../../Entities/Player.h"
cBehaviorAggressive::cBehaviorAggressive(cMonster * a_Parent) : m_Parent(a_Parent)
{
ASSERT(m_Parent != nullptr);
m_ParentChaser = m_Parent->GetBehaviorChaser();
ASSERT(m_ParentChaser != nullptr);
}
void cBehaviorAggressive::PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// Target something new if we have no target
if (m_ParentChaser->GetTarget() == nullptr)
{
m_ParentChaser->SetTarget(FindNewTarget());
}
}
cPawn * cBehaviorAggressive::FindNewTarget()
{
cPlayer * Closest = m_Parent->GetNearestPlayer();
return Closest; // May be null
}
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