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#pragma once
// mobTodo I just need vector3d
#include "Behavior.h"
#include "../../World.h"
// fwds
class cMonster;
class cEntity;
class cChunk;
class cBehaviorDayLightBurner : cBehavior
{
public:
void AttachToMonster(cMonster & a_Parent);
void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);
// Functions our host Monster should invoke:
void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private:
cMonster * m_Parent; // Our Parent
cEntity * m_Attacker; // The entity we're running away from
};
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