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#pragma once
// Makes the mob follow specific held items
class cBehaviorItemFollower;
//fwds
class cMonster;
class cItems;
class cBehaviorItemFollower
{
public:
cBehaviorItemFollower(cMonster * a_Parent, cItems & a_Items);
void GetBreedingItems(cItems & a_Items);
// Functions our host Monster should invoke:
bool ActiveTick();
private:
/** Our parent */
cMonster * m_Parent;
};
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