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#pragma once
class cBehaviorItemFollower;
#include "Behavior.h"
/** Makes the mob follow specific items when held by the player.
Currently relies on cMonster::GetFollowedItems for the item list. */
class cBehaviorItemFollower : public cBehavior
{
public:
void AttachToMonster(cMonster & a_Parent);
bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
private:
/** Our parent */
cMonster * m_Parent;
};
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