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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorAttackerRanged.h"
#include "Behaviors/BehaviorDoNothing.h"
#include "Behaviors/BehaviorAggressive.h"
class cBlaze :
public cMonster
{
typedef cMonster super;
public:
cBlaze(void);
CLASS_PROTODEF(cBlaze)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
private:
// tick behaviors
cBehaviorAttackerRanged m_BehaviorAttackerRanged;
cBehaviorDoNothing m_BehaviorDoNothing;
// other behaviors
cBehaviorAggressive m_BehaviorAggressive;
} ;
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