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#pragma once
#include "PassiveMonster.h"
class cCow :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cCow();
CLASS_PROTODEF(cCow);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
} ;
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